e.Position(chunk, pos);
e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
e.WorldCollidable(true);
- e.SetShape(world.BlockTypes()[1].shape, color);
+ e.SetShape(world.BlockTypes()[1].shape, color, 2);
e.AngularVelocity(rot);
Controller *ctrl;
if (rand() % 2) {