#include "Chaser.hpp"
#include "RandomWalk.hpp"
-#include "../model/CompositeModel.hpp"
+#include "../model/Model.hpp"
#include "../model/Skeletons.hpp"
#include "../rand/GaloisLFSR.hpp"
#include "../world/BlockLookup.hpp"
controllers.emplace_back(ctrl);
}
-CompositeModel &Spawner::RandomSkeleton() noexcept {
+Model &Spawner::RandomSkeleton() noexcept {
std::size_t offset = (random.Next<std::size_t>() % skeletons_length) + skeletons_offset;
return skeletons[offset];
}