namespace blank {
-class CompositeModel;
class Controller;
class Entity;
class GaloisLFSR;
+class Model;
class Skeletons;
class World;
void TrySpawn();
void Spawn(Entity &reference, const glm::ivec3 &, const glm::vec3 &);
- CompositeModel &RandomSkeleton() noexcept;
+ Model &RandomSkeleton() noexcept;
private:
World &world;