class GaloisLFSR;
class Model;
class Skeletons;
+class TextureIndex;
class World;
class Spawner {
~Spawner();
void LimitSkeletons(std::size_t begin, std::size_t end);
+ void LoadTextures(TextureIndex &);
void Update(int dt);
std::size_t skeletons_offset;
std::size_t skeletons_length;
+ std::vector<float> tex_map;
+
};
}