#define BLANK_AI_SPAWNER_HPP_
#include "../app/IntervalTimer.hpp"
-#include "../model/CompositeModel.hpp"
-#include "../model/EntityModel.hpp"
+#include "../rand/GaloisLFSR.hpp"
#include <vector>
#include <glm/glm.hpp>
namespace blank {
class Controller;
+class Entity;
+class Skeletons;
class World;
class Spawner {
public:
- explicit Spawner(World &);
+ Spawner(World &, Skeletons &, std::uint64_t seed);
~Spawner();
void Update(int dt);
private:
void CheckDespawn() noexcept;
void TrySpawn();
- void Spawn(const glm::ivec3 &, const glm::vec3 &);
+ void Spawn(Entity &reference, const glm::ivec3 &, const glm::vec3 &);
private:
World &world;
+ Skeletons &skeletons;
std::vector<Controller *> controllers;
- EntityModel models[3];
- CompositeModel skeletons[3];
+ GaloisLFSR random;
IntervalTimer timer;
float despawn_range;