, flee_speed(-0.005f)
, stop_dist(10)
, flee_dist(5) {
-
+ tgt.Ref();
}
Chaser::~Chaser() {
-
+ tgt.UnRef();
}
void Chaser::Update(int dt) {
glm::vec3 diff(Target().AbsoluteDifference(Controlled()));
float dist = length(diff);
+ if (dist < std::numeric_limits<float>::epsilon()) {
+ Controlled().Velocity(glm::vec3(0.0f));
+ return;
+ }
glm::vec3 norm_diff(diff / dist);
bool line_of_sight = true;
Controller::Controller(Entity &e) noexcept
: entity(e) {
-
+ entity.Ref();
}
Controller::~Controller() {
-
+ entity.UnRef();
}
-RandomWalk::RandomWalk(Entity &e) noexcept
+RandomWalk::RandomWalk(Entity &e, std::uint64_t seed) noexcept
: Controller(e)
+, random(seed)
, time_left(0) {
}
void RandomWalk::Update(int dt) {
time_left -= dt;
if (time_left > 0) return;
- time_left += 2500 + (rand() % 5000);
+ time_left += 2500 + (random.Next<unsigned short>() % 5000);
constexpr float move_vel = 0.0005f;
glm::vec3 new_vel = Controlled().Velocity();
- switch (rand() % 9) {
+ switch (random.Next<unsigned char>() % 9) {
case 0:
new_vel.x = -move_vel;
break;