Entity &Application::MakeTestEntity(World &world) {
Entity &e = world.AddEntity();
+ e.Name("test");
e.Position({ 0.0f, 0.0f, 0.0f });
+ e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
+ e.WorldCollidable(true);
e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f });
e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f }));
return e;