]> git.localhorst.tv Git - orbi.git/blobdiff - src/app/Application.cpp
orientation for entities
[orbi.git] / src / app / Application.cpp
index 3ba8485db63554d012f05fd0de5a56ca9b37f283..048ec263a4c56be5a779e90e793a0c6602044022 100644 (file)
@@ -2,6 +2,7 @@
 
 #include "../graphics/Canvas.h"
 #include "../graphics/Color.h"
+#include "../world/Character.h"
 #include "../world/Entity.h"
 #include "../world/Tileset.h"
 #include "../world/World.h"
@@ -157,6 +158,9 @@ void Application::Update(int dt) {
                ? ctrl.Controlled().vbox.Center()
                : target.Pos();
        cam.Update(delta);
+
+       // testing arm rotation
+       //dynamic_cast<Character *>(*world.Entities().begin())->armAngle -= 3 * delta;
 }
 
 
@@ -193,30 +197,48 @@ void Application::RenderEntities() {
        constexpr Color boundsColor(0xFA, 0x00, 0x00);
        constexpr Color vboxColor(0xFA, 0xFA, 0x00);
        constexpr Color hboxColor(0x00, 0xFA, 0x00);
+       constexpr Color dotColor(0x00, 0xFA, 0xFA);
 
        for (const Entity *e : world.Entities()) {
                canvas.SetColor(boundsColor);
                canvas.OutlineRect(
-                       cam.ToScreen(Vector<float>(e->bounds.Left(), e->bounds.Top())),
-                       cam.ToScale(Vector<float>(e->bounds.Size()))
+                       cam.ToScreen(e->bounds.LeftTop()),
+                       cam.ToScale(e->bounds.Size())
                );
+               if (const Character *c = dynamic_cast<const Character *>(e)) {
+                       if (c->orient == Entity::LOOKS_LEFT) {
+                               canvas.OutlineRectRot(
+                                       Rect<float>(
+                                               cam.ToScreen(c->bounds.LeftTop() + c->arm.LeftTop()),
+                                               cam.ToScale(c->arm.Size())
+                                       ),
+                                       cam.ToScreen(c->bounds.LeftTop() + c->armOrigin),
+                                       c->armAngle
+                               );
+                               //canvas.SetColor(dotColor);
+                               //canvas.Cross(cam.ToScreen(c->bounds.LeftTop() + c->armOrigin), 5);
+                       } else {
+                               canvas.OutlineRectRot(
+                                       Rect<float>(
+                                               cam.ToScreen(c->bounds.RightTop() + MirrorY(c->arm.RightTop())),
+                                               cam.ToScale(c->arm.Size())
+                                       ),
+                                       cam.ToScreen(c->bounds.RightTop() + MirrorY(c->armOrigin)),
+                                       -c->armAngle
+                               );
+                               //canvas.SetColor(dotColor);
+                               //canvas.Cross(cam.ToScreen(c->bounds.RightTop() + MirrorY(c->armOrigin)), 5);
+                       }
+               }
                canvas.SetColor(vboxColor);
-               canvas.Line(
-                       cam.ToScreen(Vector<float>(e->vbox.Left(), e->vbox.Top())),
-                       cam.ToScreen(Vector<float>(e->vbox.Right(), e->vbox.Top())) - Vector<int>(1, 0)
-               );
-               canvas.Line(
-                       cam.ToScreen(Vector<float>(e->vbox.Left(), e->vbox.Bottom())) - Vector<int>(0, 1),
-                       cam.ToScreen(Vector<float>(e->vbox.Right(), e->vbox.Bottom())) - Vector<int>(1, 1)
+               canvas.OutlineRect(
+                       cam.ToScreen(e->vbox.LeftTop()),
+                       cam.ToScale(e->vbox.Size())
                );
                canvas.SetColor(hboxColor);
-               canvas.Line(
-                       cam.ToScreen(Vector<float>(e->hbox.Left(), e->hbox.Top())),
-                       cam.ToScreen(Vector<float>(e->hbox.Left(), e->hbox.Bottom())) - Vector<int>(0, 1)
-               );
-               canvas.Line(
-                       cam.ToScreen(Vector<float>(e->hbox.Right(), e->hbox.Top())) - Vector<int>(1, 0),
-                       cam.ToScreen(Vector<float>(e->hbox.Right(), e->hbox.Bottom())) - Vector<int>(1, 1)
+               canvas.OutlineRect(
+                       cam.ToScreen(e->hbox.LeftTop()),
+                       cam.ToScale(e->hbox.Size())
                );
        }
 }