}
void Application::RenderEntities() {
- constexpr Color vboxColor(0xFA, 0x00, 0x00);
+ constexpr Color boundsColor(0xFA, 0x00, 0x00);
+ constexpr Color vboxColor(0xFA, 0xFA, 0x00);
constexpr Color hboxColor(0x00, 0xFA, 0x00);
for (const Entity &e : world.Entities()) {
+ canvas.SetColor(boundsColor);
+ canvas.OutlineRect(
+ cam.ToScreen(Vector<float>(e.bounds.Left(), e.bounds.Top())),
+ cam.ToScale(Vector<float>(e.bounds.Size()))
+ );
canvas.SetColor(vboxColor);
canvas.Line(
cam.ToScreen(Vector<float>(e.vbox.Left(), e.vbox.Top())),