#ifndef ORBI_APPLICATION_H_
#define ORBI_APPLICATION_H_
+#include "Controller.h"
#include "../graphics/Camera.h"
#include "../graphics/Moveable.h"
#include "../graphics/Texture.h"
public:
Application(Canvas &, World &, Tileset &);
+ void Control(Entity &);
+ void Relinquish();
+
public:
void Run();
World &world;
Tileset &tiles;
- Moveable<float> focus;
+ Controller ctrl;
+ Vector<float> focus;
+ Moveable<float> target;
Camera cam;
Uint32 last;