#define BLANK_APP_APPLICATION_HPP_
#include "Assets.hpp"
+#include "FrameCounter.hpp"
#include "init.hpp"
#include "RandomWalk.hpp"
#include "../graphics/BlendedSprite.hpp"
GLContext ctx;
InitGLEW init_glew;
Assets assets;
+ FrameCounter counter;
BlockLighting chunk_prog;
DirectionalLighting entity_prog;