class ArrayTexture;
class BlockTypeRegistry;
class CubeMap;
+class ModelRegistry;
+class ResourceIndex;
+class ShapeRegistry;
class Sound;
class Texture;
-class TextureIndex;
class AssetLoader {
public:
explicit AssetLoader(const std::string &base);
- void LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &, TextureIndex &) const;
+ void LoadBlockTypes(
+ const std::string &set_name,
+ BlockTypeRegistry &,
+ ResourceIndex &snd,
+ ResourceIndex &tex,
+ const ShapeRegistry &) const;
CubeMap LoadCubeMap(const std::string &name) const;
Font LoadFont(const std::string &name, int size) const;
+ void LoadModels(
+ const std::string &set_name,
+ ModelRegistry &,
+ ResourceIndex &,
+ const ShapeRegistry &) const;
+ void LoadShapes(const std::string &set_name, ShapeRegistry &) const;
Sound LoadSound(const std::string &name) const;
Texture LoadTexture(const std::string &name) const;
void LoadTexture(const std::string &name, ArrayTexture &, int layer) const;
- void LoadTextures(const TextureIndex &, ArrayTexture &) const;
+ void LoadTextures(const ResourceIndex &, ArrayTexture &) const;
private:
std::string fonts;