]> git.localhorst.tv Git - blank.git/blobdiff - src/app/ChatState.cpp
moved common stated to shared dir
[blank.git] / src / app / ChatState.cpp
diff --git a/src/app/ChatState.cpp b/src/app/ChatState.cpp
deleted file mode 100644 (file)
index 1eb35be..0000000
+++ /dev/null
@@ -1,107 +0,0 @@
-#include "ChatState.hpp"
-
-#include "Environment.hpp"
-#include "../io/event.hpp"
-
-#include <iostream>
-
-
-namespace blank {
-
-ChatState::ChatState(Environment &env, State &parent, Responder &responder)
-: env(env)
-, parent(parent)
-, responder(responder)
-, input(env.assets.small_ui_font) {
-       input.Position(glm::vec3(25.0f, -25.0f, -1.0f), Gravity::SOUTH_WEST, Gravity::SOUTH_WEST);
-       input.Width(env.viewport.Width() - 50.0f);
-       input.Foreground(glm::vec4(1.0f));
-       input.Background(glm::vec4(0.5f));
-}
-
-void ChatState::OnResume() {
-       OnResize(env.viewport);
-       input.Clear();
-       input.Focus(env.viewport);
-}
-
-void ChatState::OnPause() {
-       input.Blur();
-}
-
-void ChatState::OnResize(Viewport &viewport) {
-       input.Width(viewport.Width() - 50.0f);
-}
-
-
-void ChatState::Handle(const SDL_Event &e) {
-       switch (e.type) {
-               case SDL_KEYDOWN:
-                       switch (e.key.keysym.sym) {
-                               case SDLK_ESCAPE:
-                                       Quit();
-                                       break;
-                               case SDLK_KP_ENTER:
-                               case SDLK_RETURN:
-                                       responder.OnLineSubmit(input.GetInput());
-                                       Quit();
-                                       break;
-
-                               case SDLK_BACKSPACE:
-                                       input.Backspace();
-                                       break;
-                               case SDLK_DELETE:
-                                       input.Delete();
-                                       break;
-
-                               case SDLK_LEFT:
-                                       input.MoveBackward();
-                                       break;
-                               case SDLK_RIGHT:
-                                       input.MoveForward();
-                                       break;
-
-                               case SDLK_HOME:
-                                       input.MoveBegin();
-                                       break;
-                               case SDLK_END:
-                                       input.MoveEnd();
-                                       break;
-
-                               default:
-                                       break;
-                       }
-                       break;
-
-               case SDL_QUIT:
-                       env.state.PopAll();
-                       break;
-
-               case SDL_TEXTINPUT:
-                       input.Handle(e.text);
-                       break;
-
-               case SDL_TEXTEDITING:
-                       std::cout << e << std::endl;
-                       input.Handle(e.edit);
-                       break;
-
-               default:
-                       break;
-       }
-}
-
-void ChatState::Quit() {
-       env.state.PopUntil(this);
-}
-
-void ChatState::Update(int dt) {
-       parent.Update(dt);
-}
-
-void ChatState::Render(Viewport &viewport) {
-       parent.Render(viewport);
-       input.Render(viewport);
-}
-
-}