PreloadState::PreloadState(Environment &env, ChunkLoader &loader)
: env(env)
, loader(loader)
-, font(env.assets.LoadFont("DejaVuSans", 24))
-, progress(font)
+, progress(env.assets.large_ui_font)
, total(loader.ToLoad())
, per_update(64) {
progress.Position(glm::vec3(0.0f), Gravity::CENTER);