};
struct Config {
- bool vsync = true;
- bool doublebuf = true;
- int multisampling = 1;
-
- client::Client::Config client = client::Client::Config();
- Generator::Config gen = Generator::Config();
+ blank::Config game = blank::Config();
HeadlessEnvironment::Config env = HeadlessEnvironment::Config();
- Interface::Config interface = Interface::Config();
- server::Server::Config server = server::Server::Config();
+ Generator::Config gen = Generator::Config();
World::Config world = World::Config();
};