#define BLANK_RUNTIME_HPP_
#include "Environment.hpp"
-#include "../net/Client.hpp"
-#include "../net/Server.hpp"
+#include "../client/Client.hpp"
+#include "../server/Server.hpp"
#include "../ui/Interface.hpp"
#include "../world/Generator.hpp"
#include "../world/World.hpp"
};
struct Config {
- bool vsync = true;
- bool doublebuf = true;
- int multisampling = 1;
-
- Client::Config client = Client::Config();
- Generator::Config gen = Generator::Config();
+ blank::Config game = blank::Config();
HeadlessEnvironment::Config env = HeadlessEnvironment::Config();
- Interface::Config interface = Interface::Config();
- Server::Config server = Server::Config();
+ Generator::Config gen = Generator::Config();
World::Config world = World::Config();
};