, chunk_renderer(*interface.GetPlayer().chunks)
, skeletons()
, spawner(world, skeletons, gc.seed)
+, sky(env.loader.LoadCubeMap("skybox"))
, preload(env, chunk_loader, chunk_renderer)
, unload(env, world.Chunks(), save) {
TextureIndex tex_index;
viewport.WorldPosition(player.Transform(player.ChunkCoords()));
chunk_renderer.Render(viewport);
world.Render(viewport);
+ sky.Render(viewport);
+
interface.Render(viewport);
}