, block_types()
, world(block_types, wc, save)
, chunk_renderer(world, wc.load.load_dist)
-, spawner(world, wc.gen.seed)
+, skeletons()
+, spawner(world, skeletons, wc.gen.seed)
, interface(ic, env, world, *world.AddPlayer(ic.player_name))
, preload(env, world.Loader(), chunk_renderer)
, unload(env, world.Loader()) {
env.loader.LoadBlockTypes("default", block_types, tex_index);
chunk_renderer.LoadTextures(env.loader, tex_index);
chunk_renderer.FogDensity(wc.fog_density);
+ skeletons.Load();
// TODO: better solution for initializing HUD
interface.SelectNext();
}