, world(block_types, wc, save)
, chunk_renderer(world, wc.load.load_dist)
, spawner(world, wc.gen.seed)
-, interface(ic, env, world)
+, interface(ic, env, world, *world.AddPlayer(ic.player_name))
, preload(env, world.Loader(), chunk_renderer)
, unload(env, world.Loader()) {
TextureIndex tex_index;
env.audio.Position(interface.Player().Position());
env.audio.Velocity(interface.Player().Velocity());
env.audio.Orientation(dir, up);
-
}
void WorldState::Render(Viewport &viewport) {