WorldState(
Environment &,
const Interface::Config &,
- const World::Config &
+ const World::Config &,
+ const WorldSave &
);
void Handle(const SDL_Event &) override;
void Update(int dt) override;
void Render(Viewport &) override;
+ World &GetWorld() noexcept { return world; }
+
private:
Environment &env;
World world;