#include "State.hpp"
#include "UnloadState.hpp"
#include "../ai/Spawner.hpp"
+#include "../model/Skeletons.hpp"
#include "../ui/Interface.hpp"
+#include "../world/BlockTypeRegistry.hpp"
+#include "../world/ChunkLoader.hpp"
+#include "../world/ChunkRenderer.hpp"
+#include "../world/Generator.hpp"
#include "../world/World.hpp"
public:
WorldState(
Environment &,
+ const Generator::Config &,
const Interface::Config &,
const World::Config &,
const WorldSave &
private:
Environment &env;
+ BlockTypeRegistry block_types;
World world;
- Spawner spawner;
Interface interface;
+ Generator generator;
+ ChunkLoader chunk_loader;
+ ChunkRenderer chunk_renderer;
+ Skeletons skeletons;
+ Spawner spawner;
PreloadState preload;
UnloadState unload;