#include "../world/Entity.hpp"
#include <fstream>
+#include <iomanip>
#include <iostream>
#include <stdexcept>
#include <SDL_image.h>
void Application::RunS(size_t n, size_t t) {
for (size_t i = 0; HasState() && i < n; ++i) {
Loop(t);
+ std::cout << '.';
+ if (i % 16 == 15) {
+ std::cout << std::setfill(' ') << std::setw(5) << std::right << (i + 1) << std::endl;
+ } else {
+ std::cout << std::flush;
+ }
}
}
void Application::Update(int dt) {
env.counter.EnterUpdate();
+ env.audio.Update(dt);
if (HasState()) {
GetState().Update(dt);
}
type.texture = tex_index.GetID(tex_name);
} else if (name == "color") {
in.ReadVec(type.color);
+ } else if (name == "outline") {
+ in.ReadVec(type.outline_color);
} else if (name == "label") {
in.ReadString(type.label);
} else if (name == "luminosity") {