#include "Assets.hpp"
#include "FrameCounter.hpp"
+#include "init.hpp"
#include "../audio/Sound.hpp"
#include "../graphics/Font.hpp"
#include "../world/BlockType.hpp"
namespace blank {
-Application::Application(const Config &config)
-: init(config.doublebuf, config.multisampling)
+Application::Application(Window &win, const Config &config)
+: window(win)
, viewport()
, assets(get_asset_path())
, audio()
void Application::Run() {
running = true;
Uint32 last = SDL_GetTicks();
- init.window.GrabMouse();
+ window.GrabMouse();
while (running) {
Uint32 now = SDL_GetTicks();
int delta = now - last;
void Application::Handle(const SDL_WindowEvent &event) {
switch (event.event) {
case SDL_WINDOWEVENT_FOCUS_GAINED:
- init.window.GrabMouse();
+ window.GrabMouse();
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
- init.window.ReleaseMouse();
+ window.ReleaseMouse();
break;
case SDL_WINDOWEVENT_RESIZED:
viewport.Resize(event.data1, event.data2);
interface.Render(viewport);
counter.ExitRender();
- init.window.Flip();
+ window.Flip();
}