]> git.localhorst.tv Git - blank.git/blobdiff - src/app/app.cpp
load block types from data file
[blank.git] / src / app / app.cpp
index 4a4769b4c688ae4cd7462e983040474536fd4ee3..3257f8b890867d4ae1e001cbd7816a58f1cab0d6 100644 (file)
 #include "../graphics/ArrayTexture.hpp"
 #include "../graphics/Font.hpp"
 #include "../graphics/Texture.hpp"
+#include "../io/TokenStreamReader.hpp"
+#include "../model/shapes.hpp"
 #include "../world/BlockType.hpp"
+#include "../world/BlockTypeRegistry.hpp"
 #include "../world/Entity.hpp"
 
+#include <fstream>
 #include <iostream>
 #include <stdexcept>
 #include <SDL_image.h>
 
+using std::runtime_error;
 using std::string;
 
 
@@ -145,18 +150,41 @@ void Application::Render() {
 
 
 void Application::PushState(State *s) {
+       if (!states.empty()) {
+               states.top()->OnPause();
+       }
        states.emplace(s);
+       ++s->ref_count;
+       if (s->ref_count == 1) {
+               s->OnEnter();
+       }
+       s->OnResume();
 }
 
 State *Application::PopState() {
        State *s = states.top();
        states.pop();
+       s->OnPause();
+       s->OnExit();
+       if (!states.empty()) {
+               states.top()->OnResume();
+       }
        return s;
 }
 
 State *Application::SwitchState(State *s_new) {
        State *s_old = states.top();
        states.top() = s_new;
+       --s_old->ref_count;
+       ++s_new->ref_count;
+       s_old->OnPause();
+       if (s_old->ref_count == 0) {
+               s_old->OnExit();
+       }
+       if (s_new->ref_count == 1) {
+               s_new->OnEnter();
+       }
+       s_new->OnResume();
        return s_old;
 }
 
@@ -196,10 +224,96 @@ void StateControl::Commit(Application &app) {
 Assets::Assets(const string &base)
 : fonts(base + "fonts/")
 , sounds(base + "sounds/")
-, textures(base + "textures/") {
+, textures(base + "textures/")
+, data(base + "data/")
+, large_ui_font(LoadFont("DejaVuSans", 24))
+, small_ui_font(LoadFont("DejaVuSans", 16)) {
+
+}
+
+namespace {
+
+CuboidShape block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
+StairShape stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
+CuboidShape slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
 
 }
 
+void Assets::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg) const {
+       string full = data + set_name + ".types";
+       std::ifstream file(full);
+       if (!file) {
+               throw std::runtime_error("failed to open block type file " + full);
+       }
+       TokenStreamReader in(file);
+       string type_name;
+       string name;
+       string tex_name;
+       string shape_name;
+       while (in.HasMore()) {
+               in.ReadIdentifier(type_name);
+               in.Skip(Token::EQUALS);
+               BlockType type;
+
+               // read block type
+               in.Skip(Token::ANGLE_BRACKET_OPEN);
+               while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+                       in.ReadIdentifier(name);
+                       in.Skip(Token::EQUALS);
+                       if (name == "visible") {
+                               type.visible = in.GetBool();
+                       } else if (name == "texture") {
+                               // TODO: load textures as requested
+                               in.ReadString(tex_name);
+                               if (tex_name == "rock-1") {
+                                       type.texture = 1;
+                               } else if (tex_name == "rock-2") {
+                                       type.texture = 2;
+                               } else if (tex_name == "rock-3") {
+                                       type.texture = 3;
+                               } else if (tex_name == "debug") {
+                                       type.texture = 0;
+                               } else {
+                                       throw runtime_error("unknown texture: " + tex_name);
+                               }
+                       } else if (name == "color") {
+                               in.ReadVec(type.color);
+                       } else if (name == "label") {
+                               in.ReadString(type.label);
+                       } else if (name == "luminosity") {
+                               type.luminosity = in.GetInt();
+                       } else if (name == "block_light") {
+                               type.block_light = in.GetBool();
+                       } else if (name == "collision") {
+                               type.collision = in.GetBool();
+                       } else if (name == "collide_block") {
+                               type.collide_block = in.GetBool();
+                       } else if (name == "shape") {
+                               in.ReadIdentifier(shape_name);
+                               if (shape_name == "block") {
+                                       type.shape = &block_shape;
+                                       type.fill = {  true,  true,  true,  true,  true,  true };
+                               } else if (shape_name == "slab") {
+                                       type.shape = &slab_shape;
+                                       type.fill = { false,  true, false, false, false, false };
+                               } else if (shape_name == "stair") {
+                                       type.shape = &stair_shape;
+                                       type.fill = { false,  true, false, false, false,  true };
+                               } else {
+                                       throw runtime_error("unknown block shape: " + shape_name);
+                               }
+                       } else {
+                               throw runtime_error("unknown block property: " + name);
+                       }
+                       in.Skip(Token::SEMICOLON);
+               }
+               in.Skip(Token::ANGLE_BRACKET_CLOSE);
+               in.Skip(Token::SEMICOLON);
+
+               reg.Add(type);
+       }
+}
+
 Font Assets::LoadFont(const string &name, int size) const {
        string full = fonts + name + ".ttf";
        return Font(full.c_str(), size);