]> git.localhorst.tv Git - blank.git/blobdiff - src/app/app.cpp
unified location handling
[blank.git] / src / app / app.cpp
index 4f2a6ecdfaad1ff6a7b4a49cb462aea382ef426c..35a3e3e8d37ada79dc8327160adfe1b4072838fa 100644 (file)
@@ -4,7 +4,6 @@
 #include "FrameCounter.hpp"
 #include "State.hpp"
 #include "StateControl.hpp"
-#include "TextureIndex.hpp"
 
 #include "init.hpp"
 #include "../audio/Sound.hpp"
 #include "../graphics/Texture.hpp"
 #include "../io/TokenStreamReader.hpp"
 #include "../model/bounds.hpp"
+#include "../model/Model.hpp"
+#include "../model/ModelRegistry.hpp"
+#include "../model/Shape.hpp"
+#include "../model/ShapeRegistry.hpp"
+#include "../shared/ResourceIndex.hpp"
 #include "../world/BlockType.hpp"
 #include "../world/BlockTypeRegistry.hpp"
 #include "../world/Entity.hpp"
@@ -157,13 +161,14 @@ void Application::Handle(const SDL_Event &event) {
 void Application::Handle(const SDL_WindowEvent &event) {
        switch (event.event) {
                case SDL_WINDOWEVENT_FOCUS_GAINED:
-                       env.window.GrabMouse();
+                       GetState().OnFocus();
                        break;
                case SDL_WINDOWEVENT_FOCUS_LOST:
-                       env.window.ReleaseMouse();
+                       GetState().OnBlur();
                        break;
                case SDL_WINDOWEVENT_RESIZED:
                        env.viewport.Resize(event.data1, event.data2);
+                       GetState().OnResize(env.viewport);
                        break;
                default:
                        break;
@@ -311,7 +316,13 @@ CuboidBounds slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
 
 }
 
-void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg, TextureIndex &tex_index) const {
+void AssetLoader::LoadBlockTypes(
+       const string &set_name,
+       BlockTypeRegistry &reg,
+       ResourceIndex &snd_index,
+       ResourceIndex &tex_index,
+       const ShapeRegistry &shapes
+) const {
        string full = data + set_name + ".types";
        std::ifstream file(full);
        if (!file) {
@@ -336,7 +347,17 @@ void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry
                                type.visible = in.GetBool();
                        } else if (name == "texture") {
                                in.ReadString(tex_name);
-                               type.texture = tex_index.GetID(tex_name);
+                               type.textures.push_back(tex_index.GetID(tex_name));
+                       } else if (name == "textures") {
+                               in.Skip(Token::BRACKET_OPEN);
+                               while (in.Peek().type != Token::BRACKET_CLOSE) {
+                                       in.ReadString(tex_name);
+                                       type.textures.push_back(tex_index.GetID(tex_name));
+                                       if (in.Peek().type == Token::COMMA) {
+                                               in.Skip(Token::COMMA);
+                                       }
+                               }
+                               in.Skip(Token::BRACKET_CLOSE);
                        } else if (name == "rgb_mod") {
                                in.ReadVec(type.rgb_mod);
                        } else if (name == "hsl_mod") {
@@ -345,6 +366,12 @@ void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry
                                in.ReadVec(type.outline_color);
                        } else if (name == "label") {
                                in.ReadString(type.label);
+                       } else if (name == "place_sound") {
+                               in.ReadString(tex_name);
+                               type.place_sound = snd_index.GetID(tex_name);
+                       } else if (name == "remove_sound") {
+                               in.ReadString(tex_name);
+                               type.remove_sound = snd_index.GetID(tex_name);
                        } else if (name == "luminosity") {
                                type.luminosity = in.GetInt();
                        } else if (name == "block_light") {
@@ -383,20 +410,12 @@ void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry
                                type.commonness = in.GetFloat();
                        } else if (name == "shape") {
                                in.ReadIdentifier(shape_name);
-                               if (shape_name == "block") {
-                                       type.shape = &block_shape;
-                                       type.fill = {  true,  true,  true,  true,  true,  true };
-                               } else if (shape_name == "slab") {
-                                       type.shape = &slab_shape;
-                                       type.fill = { false,  true, false, false, false, false };
-                               } else if (shape_name == "stair") {
-                                       type.shape = &stair_shape;
-                                       type.fill = { false,  true, false, false, false,  true };
-                               } else {
-                                       throw runtime_error("unknown block shape: " + shape_name);
-                               }
+                               type.shape = &shapes.Get(shape_name);
                        } else {
-                               throw runtime_error("unknown block property: " + name);
+                               std::cerr << "warning: unknown block type property " << name << std::endl;
+                               while (in.Peek().type != Token::SEMICOLON) {
+                                       in.Next();
+                               }
                        }
                        in.Skip(Token::SEMICOLON);
                }
@@ -485,6 +504,64 @@ Font AssetLoader::LoadFont(const string &name, int size) const {
        return Font(full.c_str(), size);
 }
 
+void AssetLoader::LoadModels(
+       const string &set_name,
+       ModelRegistry &models,
+       ResourceIndex &tex_index,
+       const ShapeRegistry &shapes
+) const {
+       string full = data + set_name + ".models";
+       std::ifstream file(full);
+       if (!file) {
+               throw std::runtime_error("failed to open model file " + full);
+       }
+       TokenStreamReader in(file);
+       string model_name;
+       string prop_name;
+       while (in.HasMore()) {
+               in.ReadIdentifier(model_name);
+               in.Skip(Token::EQUALS);
+               in.Skip(Token::ANGLE_BRACKET_OPEN);
+               Model &model = models.Add(model_name);
+               while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+                       in.ReadIdentifier(prop_name);
+                       in.Skip(Token::EQUALS);
+                       if (prop_name == "root") {
+                               model.RootPart().Read(in, tex_index, shapes);
+                       } else if (prop_name == "body") {
+                               model.SetBody(in.GetULong());
+                       } else if (prop_name == "eyes") {
+                               model.SetEyes(in.GetULong());
+                       } else {
+                               while (in.HasMore() && in.Peek().type != Token::SEMICOLON) {
+                                       in.Next();
+                               }
+                       }
+                       in.Skip(Token::SEMICOLON);
+               }
+               model.Enumerate();
+               in.Skip(Token::ANGLE_BRACKET_CLOSE);
+               in.Skip(Token::SEMICOLON);
+       }
+}
+
+void AssetLoader::LoadShapes(const string &set_name, ShapeRegistry &shapes) const {
+       string full = data + set_name + ".shapes";
+       std::ifstream file(full);
+       if (!file) {
+               throw std::runtime_error("failed to open shape file " + full);
+       }
+       TokenStreamReader in(file);
+       string shape_name;
+       while (in.HasMore()) {
+               in.ReadIdentifier(shape_name);
+               in.Skip(Token::EQUALS);
+               Shape &shape = shapes.Add(shape_name);
+               shape.Read(in);
+               in.Skip(Token::SEMICOLON);
+       }
+}
+
 Sound AssetLoader::LoadSound(const string &name) const {
        string full = sounds + name + ".wav";
        return Sound(full.c_str());
@@ -519,7 +596,7 @@ void AssetLoader::LoadTexture(const string &name, ArrayTexture &tex, int layer)
        SDL_FreeSurface(srf);
 }
 
-void AssetLoader::LoadTextures(const TextureIndex &index, ArrayTexture &tex) const {
+void AssetLoader::LoadTextures(const ResourceIndex &index, ArrayTexture &tex) const {
        // TODO: where the hell should that size come from?
        tex.Reserve(16, 16, index.Size(), Format());
        for (const auto &entry : index.Entries()) {
@@ -528,22 +605,6 @@ void AssetLoader::LoadTextures(const TextureIndex &index, ArrayTexture &tex) con
 }
 
 
-TextureIndex::TextureIndex()
-: id_map() {
-
-}
-
-int TextureIndex::GetID(const string &name) {
-       auto entry = id_map.find(name);
-       if (entry == id_map.end()) {
-               auto result = id_map.emplace(name, Size());
-               return result.first->second;
-       } else {
-               return entry->second;
-       }
-}
-
-
 void FrameCounter::EnterFrame() noexcept {
        last_enter = SDL_GetTicks();
        last_tick = last_enter;