#include "FrameCounter.hpp"
#include "State.hpp"
#include "StateControl.hpp"
-#include "TextureIndex.hpp"
#include "init.hpp"
#include "../audio/Sound.hpp"
#include "../graphics/Font.hpp"
#include "../graphics/Texture.hpp"
#include "../io/TokenStreamReader.hpp"
-#include "../model/shapes.hpp"
+#include "../model/bounds.hpp"
+#include "../model/Model.hpp"
+#include "../model/ModelRegistry.hpp"
+#include "../model/Shape.hpp"
+#include "../model/ShapeRegistry.hpp"
+#include "../shared/ResourceIndex.hpp"
#include "../world/BlockType.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/Entity.hpp"
void HeadlessApplication::Loop(int dt) {
env.counter.EnterFrame();
+ HandleEvents();
+ if (!HasState()) return;
Update(dt);
CommitStates();
if (!HasState()) return;
void Application::Handle(const SDL_WindowEvent &event) {
switch (event.event) {
case SDL_WINDOWEVENT_FOCUS_GAINED:
- env.window.GrabMouse();
+ GetState().OnFocus();
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
- env.window.ReleaseMouse();
+ GetState().OnBlur();
break;
case SDL_WINDOWEVENT_RESIZED:
env.viewport.Resize(event.data1, event.data2);
+ GetState().OnResize(env.viewport);
break;
default:
break;
namespace {
-CuboidShape block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
-StairShape stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
-CuboidShape slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
+CuboidBounds block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
+StairBounds stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
+CuboidBounds slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
}
-void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry ®, TextureIndex &tex_index) const {
+void AssetLoader::LoadBlockTypes(
+ const string &set_name,
+ BlockTypeRegistry ®,
+ ResourceIndex &snd_index,
+ ResourceIndex &tex_index,
+ const ShapeRegistry &shapes
+) const {
string full = data + set_name + ".types";
std::ifstream file(full);
if (!file) {
type.visible = in.GetBool();
} else if (name == "texture") {
in.ReadString(tex_name);
- type.texture = tex_index.GetID(tex_name);
- } else if (name == "color") {
- in.ReadVec(type.color);
+ type.textures.push_back(tex_index.GetID(tex_name));
+ } else if (name == "textures") {
+ in.Skip(Token::BRACKET_OPEN);
+ while (in.Peek().type != Token::BRACKET_CLOSE) {
+ in.ReadString(tex_name);
+ type.textures.push_back(tex_index.GetID(tex_name));
+ if (in.Peek().type == Token::COMMA) {
+ in.Skip(Token::COMMA);
+ }
+ }
+ in.Skip(Token::BRACKET_CLOSE);
+ } else if (name == "rgb_mod") {
+ in.ReadVec(type.rgb_mod);
+ } else if (name == "hsl_mod") {
+ in.ReadVec(type.hsl_mod);
} else if (name == "outline") {
in.ReadVec(type.outline_color);
} else if (name == "label") {
in.ReadString(type.label);
+ } else if (name == "place_sound") {
+ in.ReadString(tex_name);
+ type.place_sound = snd_index.GetID(tex_name);
+ } else if (name == "remove_sound") {
+ in.ReadString(tex_name);
+ type.remove_sound = snd_index.GetID(tex_name);
} else if (name == "luminosity") {
type.luminosity = in.GetInt();
} else if (name == "block_light") {
type.commonness = in.GetFloat();
} else if (name == "shape") {
in.ReadIdentifier(shape_name);
- if (shape_name == "block") {
- type.shape = &block_shape;
- type.fill = { true, true, true, true, true, true };
- } else if (shape_name == "slab") {
- type.shape = &slab_shape;
- type.fill = { false, true, false, false, false, false };
- } else if (shape_name == "stair") {
- type.shape = &stair_shape;
- type.fill = { false, true, false, false, false, true };
- } else {
- throw runtime_error("unknown block shape: " + shape_name);
- }
+ type.shape = &shapes.Get(shape_name);
} else {
- throw runtime_error("unknown block property: " + name);
+ std::cerr << "warning: unknown block type property " << name << std::endl;
+ while (in.Peek().type != Token::SEMICOLON) {
+ in.Next();
+ }
}
in.Skip(Token::SEMICOLON);
}
return Font(full.c_str(), size);
}
+void AssetLoader::LoadModels(
+ const string &set_name,
+ ModelRegistry &models,
+ ResourceIndex &tex_index,
+ const ShapeRegistry &shapes
+) const {
+ string full = data + set_name + ".models";
+ std::ifstream file(full);
+ if (!file) {
+ throw std::runtime_error("failed to open model file " + full);
+ }
+ TokenStreamReader in(file);
+ string model_name;
+ string prop_name;
+ while (in.HasMore()) {
+ in.ReadIdentifier(model_name);
+ in.Skip(Token::EQUALS);
+ in.Skip(Token::ANGLE_BRACKET_OPEN);
+ Model &model = models.Add(model_name);
+ while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(prop_name);
+ in.Skip(Token::EQUALS);
+ if (prop_name == "root") {
+ model.RootPart().Read(in, tex_index, shapes);
+ } else if (prop_name == "body") {
+ model.SetBody(in.GetULong());
+ } else if (prop_name == "eyes") {
+ model.SetEyes(in.GetULong());
+ } else {
+ while (in.HasMore() && in.Peek().type != Token::SEMICOLON) {
+ in.Next();
+ }
+ }
+ in.Skip(Token::SEMICOLON);
+ }
+ model.Enumerate();
+ in.Skip(Token::ANGLE_BRACKET_CLOSE);
+ in.Skip(Token::SEMICOLON);
+ }
+}
+
+void AssetLoader::LoadShapes(const string &set_name, ShapeRegistry &shapes) const {
+ string full = data + set_name + ".shapes";
+ std::ifstream file(full);
+ if (!file) {
+ throw std::runtime_error("failed to open shape file " + full);
+ }
+ TokenStreamReader in(file);
+ string shape_name;
+ while (in.HasMore()) {
+ in.ReadIdentifier(shape_name);
+ in.Skip(Token::EQUALS);
+ Shape &shape = shapes.Add(shape_name);
+ shape.Read(in);
+ in.Skip(Token::SEMICOLON);
+ }
+}
+
Sound AssetLoader::LoadSound(const string &name) const {
string full = sounds + name + ".wav";
return Sound(full.c_str());
SDL_FreeSurface(srf);
}
-void AssetLoader::LoadTextures(const TextureIndex &index, ArrayTexture &tex) const {
+void AssetLoader::LoadTextures(const ResourceIndex &index, ArrayTexture &tex) const {
// TODO: where the hell should that size come from?
tex.Reserve(16, 16, index.Size(), Format());
for (const auto &entry : index.Entries()) {
}
-TextureIndex::TextureIndex()
-: id_map() {
-
-}
-
-int TextureIndex::GetID(const string &name) {
- auto entry = id_map.find(name);
- if (entry == id_map.end()) {
- auto result = id_map.emplace(name, Size());
- return result.first->second;
- } else {
- return entry->second;
- }
-}
-
-
void FrameCounter::EnterFrame() noexcept {
last_enter = SDL_GetTicks();
last_tick = last_enter;