]> git.localhorst.tv Git - blank.git/blobdiff - src/app/app.cpp
randomly spawn entities around the player
[blank.git] / src / app / app.cpp
index 59070a56311d01c7e129a852b717e9313431aae2..86c90d83f043d644f83a25fcfecc2b8ce99a0872 100644 (file)
@@ -2,6 +2,7 @@
 #include "Assets.hpp"
 #include "FrameCounter.hpp"
 
+#include "init.hpp"
 #include "../audio/Sound.hpp"
 #include "../graphics/Font.hpp"
 #include "../world/BlockType.hpp"
@@ -27,15 +28,15 @@ string get_asset_path() {
 
 namespace blank {
 
-Application::Application(const Config &config)
-: init(config.doublebuf, config.multisampling)
+Application::Application(Window &win, const Config &config)
+: window(win)
 , viewport()
 , assets(get_asset_path())
 , audio()
 , counter()
 , world(config.world)
 , interface(config.interface, assets, audio, counter, world)
-, test_controller(MakeTestEntity(world))
+, spawner(world)
 , running(false) {
        viewport.VSync(config.vsync);
 }
@@ -44,17 +45,6 @@ Application::~Application() {
        audio.StopAll();
 }
 
-Entity &Application::MakeTestEntity(World &world) {
-       Entity &e = world.AddEntity();
-       e.Name("test");
-       e.Position({ 0.0f, 0.0f, 0.0f });
-       e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
-       e.WorldCollidable(true);
-       e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f });
-       e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f }));
-       return e;
-}
-
 
 void Application::RunN(size_t n) {
        Uint32 last = SDL_GetTicks();
@@ -87,7 +77,7 @@ void Application::RunS(size_t n, size_t t) {
 void Application::Run() {
        running = true;
        Uint32 last = SDL_GetTicks();
-       init.window.GrabMouse();
+       window.GrabMouse();
        while (running) {
                Uint32 now = SDL_GetTicks();
                int delta = now - last;
@@ -144,10 +134,10 @@ void Application::HandleEvents() {
 void Application::Handle(const SDL_WindowEvent &event) {
        switch (event.event) {
                case SDL_WINDOWEVENT_FOCUS_GAINED:
-                       init.window.GrabMouse();
+                       window.GrabMouse();
                        break;
                case SDL_WINDOWEVENT_FOCUS_LOST:
-                       init.window.ReleaseMouse();
+                       window.ReleaseMouse();
                        break;
                case SDL_WINDOWEVENT_RESIZED:
                        viewport.Resize(event.data1, event.data2);
@@ -160,7 +150,7 @@ void Application::Handle(const SDL_WindowEvent &event) {
 void Application::Update(int dt) {
        counter.EnterUpdate();
        interface.Update(dt);
-       test_controller.Update(dt);
+       spawner.Update(dt);
        world.Update(dt);
 
        glm::mat4 trans = world.Player().Transform(Chunk::Pos(0, 0, 0));
@@ -183,7 +173,7 @@ void Application::Render() {
        interface.Render(viewport);
 
        counter.ExitRender();
-       init.window.Flip();
+       window.Flip();
 }