]> git.localhorst.tv Git - blank.git/blobdiff - src/app/app.cpp
collect and load textures required by block types
[blank.git] / src / app / app.cpp
index 420dee70aad191c042ac90d719cc01caa70c5fa0..8f3801c3893709a0bc0c92ee652158e25c40c6fd 100644 (file)
@@ -4,16 +4,25 @@
 #include "FrameCounter.hpp"
 #include "State.hpp"
 #include "StateControl.hpp"
+#include "TextureIndex.hpp"
 
 #include "init.hpp"
 #include "../audio/Sound.hpp"
+#include "../graphics/ArrayTexture.hpp"
 #include "../graphics/Font.hpp"
+#include "../graphics/Texture.hpp"
+#include "../io/TokenStreamReader.hpp"
+#include "../model/shapes.hpp"
 #include "../world/BlockType.hpp"
+#include "../world/BlockTypeRegistry.hpp"
 #include "../world/Entity.hpp"
 
+#include <fstream>
 #include <iostream>
 #include <stdexcept>
+#include <SDL_image.h>
 
+using std::runtime_error;
 using std::string;
 
 
@@ -93,9 +102,6 @@ void Application::HandleEvents() {
 
 void Application::Handle(const SDL_Event &event) {
        switch (event.type) {
-               case SDL_QUIT:
-                       env.state.PopAll();
-                       break;
                case SDL_WINDOWEVENT:
                        Handle(event.window);
                        break;
@@ -145,18 +151,41 @@ void Application::Render() {
 
 
 void Application::PushState(State *s) {
+       if (!states.empty()) {
+               states.top()->OnPause();
+       }
        states.emplace(s);
+       ++s->ref_count;
+       if (s->ref_count == 1) {
+               s->OnEnter();
+       }
+       s->OnResume();
 }
 
 State *Application::PopState() {
        State *s = states.top();
        states.pop();
+       s->OnPause();
+       s->OnExit();
+       if (!states.empty()) {
+               states.top()->OnResume();
+       }
        return s;
 }
 
 State *Application::SwitchState(State *s_new) {
        State *s_old = states.top();
        states.top() = s_new;
+       --s_old->ref_count;
+       ++s_new->ref_count;
+       s_old->OnPause();
+       if (s_old->ref_count == 0) {
+               s_old->OnExit();
+       }
+       if (s_new->ref_count == 1) {
+               s_new->OnEnter();
+       }
+       s_new->OnResume();
        return s_old;
 }
 
@@ -195,10 +224,86 @@ void StateControl::Commit(Application &app) {
 
 Assets::Assets(const string &base)
 : fonts(base + "fonts/")
-, sounds(base + "sounds/") {
+, sounds(base + "sounds/")
+, textures(base + "textures/")
+, data(base + "data/")
+, large_ui_font(LoadFont("DejaVuSans", 24))
+, small_ui_font(LoadFont("DejaVuSans", 16)) {
+
+}
+
+namespace {
+
+CuboidShape block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
+StairShape stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
+CuboidShape slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
 
 }
 
+void Assets::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg, TextureIndex &tex_index) const {
+       string full = data + set_name + ".types";
+       std::ifstream file(full);
+       if (!file) {
+               throw std::runtime_error("failed to open block type file " + full);
+       }
+       TokenStreamReader in(file);
+       string type_name;
+       string name;
+       string tex_name;
+       string shape_name;
+       while (in.HasMore()) {
+               in.ReadIdentifier(type_name);
+               in.Skip(Token::EQUALS);
+               BlockType type;
+
+               // read block type
+               in.Skip(Token::ANGLE_BRACKET_OPEN);
+               while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+                       in.ReadIdentifier(name);
+                       in.Skip(Token::EQUALS);
+                       if (name == "visible") {
+                               type.visible = in.GetBool();
+                       } else if (name == "texture") {
+                               in.ReadString(tex_name);
+                               type.texture = tex_index.GetID(tex_name);
+                       } else if (name == "color") {
+                               in.ReadVec(type.color);
+                       } else if (name == "label") {
+                               in.ReadString(type.label);
+                       } else if (name == "luminosity") {
+                               type.luminosity = in.GetInt();
+                       } else if (name == "block_light") {
+                               type.block_light = in.GetBool();
+                       } else if (name == "collision") {
+                               type.collision = in.GetBool();
+                       } else if (name == "collide_block") {
+                               type.collide_block = in.GetBool();
+                       } else if (name == "shape") {
+                               in.ReadIdentifier(shape_name);
+                               if (shape_name == "block") {
+                                       type.shape = &block_shape;
+                                       type.fill = {  true,  true,  true,  true,  true,  true };
+                               } else if (shape_name == "slab") {
+                                       type.shape = &slab_shape;
+                                       type.fill = { false,  true, false, false, false, false };
+                               } else if (shape_name == "stair") {
+                                       type.shape = &stair_shape;
+                                       type.fill = { false,  true, false, false, false,  true };
+                               } else {
+                                       throw runtime_error("unknown block shape: " + shape_name);
+                               }
+                       } else {
+                               throw runtime_error("unknown block property: " + name);
+                       }
+                       in.Skip(Token::SEMICOLON);
+               }
+               in.Skip(Token::ANGLE_BRACKET_CLOSE);
+               in.Skip(Token::SEMICOLON);
+
+               reg.Add(type);
+       }
+}
+
 Font Assets::LoadFont(const string &name, int size) const {
        string full = fonts + name + ".ttf";
        return Font(full.c_str(), size);
@@ -209,6 +314,59 @@ Sound Assets::LoadSound(const string &name) const {
        return Sound(full.c_str());
 }
 
+Texture Assets::LoadTexture(const string &name) const {
+       string full = textures + name + ".png";
+       Texture tex;
+       SDL_Surface *srf = IMG_Load(full.c_str());
+       if (!srf) {
+               throw SDLError("IMG_Load");
+       }
+       tex.Bind();
+       tex.Data(*srf);
+       SDL_FreeSurface(srf);
+       return tex;
+}
+
+void Assets::LoadTexture(const string &name, ArrayTexture &tex, int layer) const {
+       string full = textures + name + ".png";
+       SDL_Surface *srf = IMG_Load(full.c_str());
+       if (!srf) {
+               throw SDLError("IMG_Load");
+       }
+       tex.Bind();
+       try {
+               tex.Data(layer, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+}
+
+void Assets::LoadTextures(const TextureIndex &index, ArrayTexture &tex) const {
+       // TODO: where the hell should that size come from?
+       tex.Reserve(16, 16, index.Size(), Format());
+       for (const auto &entry : index.Entries()) {
+               LoadTexture(entry.first, tex, entry.second);
+       }
+}
+
+
+TextureIndex::TextureIndex()
+: id_map() {
+
+}
+
+int TextureIndex::GetID(const string &name) {
+       auto entry = id_map.find(name);
+       if (entry == id_map.end()) {
+               auto result = id_map.emplace(name, Size());
+               return result.first->second;
+       } else {
+               return entry->second;
+       }
+}
+
 
 void FrameCounter::EnterFrame() noexcept {
        last_enter = SDL_GetTicks();