]> git.localhorst.tv Git - blank.git/blobdiff - src/app/app.cpp
collect and load textures required by block types
[blank.git] / src / app / app.cpp
index 8817d1f75bf821d48f58c5c1b6726f735bb60d53..8f3801c3893709a0bc0c92ee652158e25c40c6fd 100644 (file)
@@ -4,19 +4,25 @@
 #include "FrameCounter.hpp"
 #include "State.hpp"
 #include "StateControl.hpp"
+#include "TextureIndex.hpp"
 
 #include "init.hpp"
 #include "../audio/Sound.hpp"
 #include "../graphics/ArrayTexture.hpp"
 #include "../graphics/Font.hpp"
 #include "../graphics/Texture.hpp"
+#include "../io/TokenStreamReader.hpp"
+#include "../model/shapes.hpp"
 #include "../world/BlockType.hpp"
+#include "../world/BlockTypeRegistry.hpp"
 #include "../world/Entity.hpp"
 
+#include <fstream>
 #include <iostream>
 #include <stdexcept>
 #include <SDL_image.h>
 
+using std::runtime_error;
 using std::string;
 
 
@@ -220,11 +226,84 @@ Assets::Assets(const string &base)
 : fonts(base + "fonts/")
 , sounds(base + "sounds/")
 , textures(base + "textures/")
+, data(base + "data/")
 , large_ui_font(LoadFont("DejaVuSans", 24))
 , small_ui_font(LoadFont("DejaVuSans", 16)) {
 
 }
 
+namespace {
+
+CuboidShape block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
+StairShape stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
+CuboidShape slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
+
+}
+
+void Assets::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg, TextureIndex &tex_index) const {
+       string full = data + set_name + ".types";
+       std::ifstream file(full);
+       if (!file) {
+               throw std::runtime_error("failed to open block type file " + full);
+       }
+       TokenStreamReader in(file);
+       string type_name;
+       string name;
+       string tex_name;
+       string shape_name;
+       while (in.HasMore()) {
+               in.ReadIdentifier(type_name);
+               in.Skip(Token::EQUALS);
+               BlockType type;
+
+               // read block type
+               in.Skip(Token::ANGLE_BRACKET_OPEN);
+               while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+                       in.ReadIdentifier(name);
+                       in.Skip(Token::EQUALS);
+                       if (name == "visible") {
+                               type.visible = in.GetBool();
+                       } else if (name == "texture") {
+                               in.ReadString(tex_name);
+                               type.texture = tex_index.GetID(tex_name);
+                       } else if (name == "color") {
+                               in.ReadVec(type.color);
+                       } else if (name == "label") {
+                               in.ReadString(type.label);
+                       } else if (name == "luminosity") {
+                               type.luminosity = in.GetInt();
+                       } else if (name == "block_light") {
+                               type.block_light = in.GetBool();
+                       } else if (name == "collision") {
+                               type.collision = in.GetBool();
+                       } else if (name == "collide_block") {
+                               type.collide_block = in.GetBool();
+                       } else if (name == "shape") {
+                               in.ReadIdentifier(shape_name);
+                               if (shape_name == "block") {
+                                       type.shape = &block_shape;
+                                       type.fill = {  true,  true,  true,  true,  true,  true };
+                               } else if (shape_name == "slab") {
+                                       type.shape = &slab_shape;
+                                       type.fill = { false,  true, false, false, false, false };
+                               } else if (shape_name == "stair") {
+                                       type.shape = &stair_shape;
+                                       type.fill = { false,  true, false, false, false,  true };
+                               } else {
+                                       throw runtime_error("unknown block shape: " + shape_name);
+                               }
+                       } else {
+                               throw runtime_error("unknown block property: " + name);
+                       }
+                       in.Skip(Token::SEMICOLON);
+               }
+               in.Skip(Token::ANGLE_BRACKET_CLOSE);
+               in.Skip(Token::SEMICOLON);
+
+               reg.Add(type);
+       }
+}
+
 Font Assets::LoadFont(const string &name, int size) const {
        string full = fonts + name + ".ttf";
        return Font(full.c_str(), size);
@@ -264,6 +343,30 @@ void Assets::LoadTexture(const string &name, ArrayTexture &tex, int layer) const
        SDL_FreeSurface(srf);
 }
 
+void Assets::LoadTextures(const TextureIndex &index, ArrayTexture &tex) const {
+       // TODO: where the hell should that size come from?
+       tex.Reserve(16, 16, index.Size(), Format());
+       for (const auto &entry : index.Entries()) {
+               LoadTexture(entry.first, tex, entry.second);
+       }
+}
+
+
+TextureIndex::TextureIndex()
+: id_map() {
+
+}
+
+int TextureIndex::GetID(const string &name) {
+       auto entry = id_map.find(name);
+       if (entry == id_map.end()) {
+               auto result = id_map.emplace(name, Size());
+               return result.first->second;
+       } else {
+               return entry->second;
+       }
+}
+
 
 void FrameCounter::EnterFrame() noexcept {
        last_enter = SDL_GetTicks();