#include "init.hpp"
#include "../graphics/Viewport.hpp"
+#include "../io/Token.hpp"
+#include "../io/TokenStreamReader.hpp"
+#include <fstream>
#include <SDL.h>
#include <SDL_image.h>
+using std::string;
+
namespace blobs {
namespace app {
Assets::Assets()
: path("assets/")
+, data_path(path + "data/")
+, skin_path(path + "skins/")
, tile_path(path + "tiles/") {
+ data.resources.Add({ "air", "Air", 0 });
+ data.resources.Add({ "biomass", "Biomass", 0 });
+ data.resources.Add({ "dirt", "Dirt", 0 });
+ data.resources.Add({ "ice", "Ice", 0 });
+ data.resources.Add({ "rock", "Rock", 0 });
+ data.resources.Add({ "sand", "Sand", 0 });
+ data.resources.Add({ "water", "Water", 0 });
+ data.resources.Add({ "wood", "Wood", 0 });
+
+ {
+ std::ifstream tile_file(data_path + "tiles");
+ io::TokenStreamReader tile_reader(tile_file);
+ ReadTileTypes(tile_reader);
+ }
+
+ data.tiles["algae"] .resources.push_back({ data.resources["water"].id, 1.0 });
+ data.tiles["algae"] .resources.push_back({ data.resources["biomass"].id, 0.5 });
+ data.tiles["desert"] .resources.push_back({ data.resources["sand"].id, 1.0 });
+ data.tiles["forest"] .resources.push_back({ data.resources["wood"].id, 1.0 });
+ data.tiles["forest"] .resources.push_back({ data.resources["dirt"].id, 0.5 });
+ data.tiles["grass"] .resources.push_back({ data.resources["dirt"].id, 0.5 });
+ data.tiles["grass"] .resources.push_back({ data.resources["biomass"].id, 0.25 });
+ data.tiles["grass"] .resources.push_back({ data.resources["water"].id, 0.25 });
+ data.tiles["ice"] .resources.push_back({ data.resources["ice"].id, 1.0 });
+ data.tiles["ice"] .resources.push_back({ data.resources["water"].id, 0.25 });
+ data.tiles["jungle"] .resources.push_back({ data.resources["wood"].id, 0.5 });
+ data.tiles["jungle"] .resources.push_back({ data.resources["biomass"].id, 0.5 });
+ data.tiles["mountain"].resources.push_back({ data.resources["rock"].id, 1.0 });
+ data.tiles["ocean"] .resources.push_back({ data.resources["water"].id, 1.0 });
+ data.tiles["rock"] .resources.push_back({ data.resources["rock"].id, 1.0 });
+ data.tiles["sand"] .resources.push_back({ data.resources["sand"].id, 1.0 });
+ data.tiles["taiga"] .resources.push_back({ data.resources["wood"].id, 1.0 });
+ data.tiles["taiga"] .resources.push_back({ data.resources["water"].id, 0.5 });
+ data.tiles["tundra"] .resources.push_back({ data.resources["rock"].id, 1.0 });
+ data.tiles["tundra"] .resources.push_back({ data.resources["ice"].id, 0.5 });
+ data.tiles["water"] .resources.push_back({ data.resources["water"].id, 1.0 });
+ data.tiles["water"] .resources.push_back({ data.resources["biomass"].id, 0.25 });
+ data.tiles["wheat"] .resources.push_back({ data.resources["biomass"].id, 1.0 });
+ data.tiles["wheat"] .resources.push_back({ data.resources["water"].id, 0.25 });
+
graphics::Format format;
textures.tiles.Bind();
- textures.tiles.Reserve(256, 256, 9, format);
- LoadTileTexture("1", textures.tiles, 0);
- LoadTileTexture("2", textures.tiles, 1);
- LoadTileTexture("3", textures.tiles, 2);
- LoadTileTexture("4", textures.tiles, 3);
- LoadTileTexture("5", textures.tiles, 4);
- LoadTileTexture("6", textures.tiles, 5);
- LoadTileTexture("7", textures.tiles, 6);
- LoadTileTexture("8", textures.tiles, 7);
- LoadTileTexture("9", textures.tiles, 8);
+ textures.tiles.Reserve(256, 256, 14, format);
+ LoadTileTexture("algae", textures.tiles, 0);
+ LoadTileTexture("desert", textures.tiles, 1);
+ LoadTileTexture("forest", textures.tiles, 2);
+ LoadTileTexture("grass", textures.tiles, 3);
+ LoadTileTexture("ice", textures.tiles, 4);
+ LoadTileTexture("jungle", textures.tiles, 5);
+ LoadTileTexture("mountain", textures.tiles, 6);
+ LoadTileTexture("ocean", textures.tiles, 7);
+ LoadTileTexture("rock", textures.tiles, 8);
+ LoadTileTexture("sand", textures.tiles, 9);
+ LoadTileTexture("taiga", textures.tiles, 10);
+ LoadTileTexture("tundra", textures.tiles, 11);
+ LoadTileTexture("water", textures.tiles, 12);
+ LoadTileTexture("wheat", textures.tiles, 13);
+
+ textures.skins.Bind();
+ textures.skins.Reserve(256, 256, 9, format);
+ LoadSkinTexture("1", textures.skins, 0);
+ LoadSkinTexture("2", textures.skins, 1);
+ LoadSkinTexture("3", textures.skins, 2);
+ LoadSkinTexture("4", textures.skins, 3);
+ LoadSkinTexture("5", textures.skins, 4);
+ LoadSkinTexture("6", textures.skins, 5);
+ LoadSkinTexture("7", textures.skins, 6);
+ LoadSkinTexture("8", textures.skins, 7);
+ LoadSkinTexture("9", textures.skins, 8);
}
Assets::~Assets() {
}
-void Assets::LoadTileTexture(const std::string &name, graphics::ArrayTexture &tex, int layer) const {
- std::string path = tile_path + name + ".png";
+void Assets::ReadTileTypes(io::TokenStreamReader &in) {
+ while (in.HasMore()) {
+ string name;
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+
+ int id = 0;
+ if (data.tiles.Has(name)) {
+ id = data.tiles[name].id;
+ } else {
+ world::TileType type;
+ type.name = name;
+ id = data.tiles.Add(type);
+ }
+
+ in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+ while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+ if (name == "label") {
+ in.ReadString(data.tiles[id].label);
+ } else if (name == "texture") {
+ data.tiles[id].texture = in.GetInt();
+ } else {
+ throw std::runtime_error("unknown tile type property '" + name + "'");
+ }
+ in.Skip(io::Token::SEMICOLON);
+ }
+ in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+ in.Skip(io::Token::SEMICOLON);
+ }
+}
+
+void Assets::LoadTileTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
+ string path = tile_path + name + ".png";
+ SDL_Surface *srf = IMG_Load(path.c_str());
+ if (!srf) {
+ throw SDLError("IMG_Load");
+ }
+ try {
+ tex.Data(layer, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+}
+
+void Assets::LoadSkinTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
+ string path = skin_path + name + ".png";
SDL_Surface *srf = IMG_Load(path.c_str());
if (!srf) {
throw SDLError("IMG_Load");