]> git.localhorst.tv Git - blank.git/blobdiff - src/app/app.cpp
add frame statistics printout
[blank.git] / src / app / app.cpp
index 3257f8b890867d4ae1e001cbd7816a58f1cab0d6..b111402e4809fca4bc8bb10db79b2f90da476213 100644 (file)
@@ -8,37 +8,54 @@
 #include "init.hpp"
 #include "../audio/Sound.hpp"
 #include "../graphics/ArrayTexture.hpp"
+#include "../graphics/CubeMap.hpp"
 #include "../graphics/Font.hpp"
 #include "../graphics/Texture.hpp"
 #include "../io/TokenStreamReader.hpp"
-#include "../model/shapes.hpp"
+#include "../model/bounds.hpp"
+#include "../model/Model.hpp"
+#include "../model/ModelRegistry.hpp"
+#include "../model/Shape.hpp"
+#include "../model/ShapeRegistry.hpp"
+#include "../shared/ResourceIndex.hpp"
 #include "../world/BlockType.hpp"
 #include "../world/BlockTypeRegistry.hpp"
 #include "../world/Entity.hpp"
 
 #include <fstream>
+#include <iomanip>
 #include <iostream>
 #include <stdexcept>
 #include <SDL_image.h>
 
-using std::runtime_error;
-using std::string;
+using namespace std;
 
 
 namespace blank {
 
-Application::Application(Environment &e)
+HeadlessApplication::HeadlessApplication(HeadlessEnvironment &e)
 : env(e)
 , states() {
 
 }
 
+HeadlessApplication::~HeadlessApplication() {
+
+}
+
+
+Application::Application(Environment &e)
+: HeadlessApplication(e)
+, env(e) {
+
+}
+
 Application::~Application() {
        env.audio.StopAll();
 }
 
 
-void Application::RunN(size_t n) {
+void HeadlessApplication::RunN(size_t n) {
        Uint32 last = SDL_GetTicks();
        for (size_t i = 0; HasState() && i < n; ++i) {
                Uint32 now = SDL_GetTicks();
@@ -48,7 +65,7 @@ void Application::RunN(size_t n) {
        }
 }
 
-void Application::RunT(size_t t) {
+void HeadlessApplication::RunT(size_t t) {
        Uint32 last = SDL_GetTicks();
        Uint32 finish = last + t;
        while (HasState() && last < finish) {
@@ -59,16 +76,21 @@ void Application::RunT(size_t t) {
        }
 }
 
-void Application::RunS(size_t n, size_t t) {
+void HeadlessApplication::RunS(size_t n, size_t t) {
        for (size_t i = 0; HasState() && i < n; ++i) {
                Loop(t);
+               cout << '.';
+               if (i % 32 == 31) {
+                       cout << setfill(' ') << setw(5) << right << (i + 1) << endl;
+               } else {
+                       cout << flush;
+               }
        }
 }
 
 
-void Application::Run() {
+void HeadlessApplication::Run() {
        Uint32 last = SDL_GetTicks();
-       env.window.GrabMouse();
        while (HasState()) {
                Uint32 now = SDL_GetTicks();
                int delta = now - last;
@@ -77,24 +99,49 @@ void Application::Run() {
        }
 }
 
+void HeadlessApplication::Loop(int dt) {
+       env.counter.EnterFrame();
+       HandleEvents();
+       if (!HasState()) return;
+       Update(dt);
+       CommitStates();
+       if (!HasState()) return;
+       env.counter.ExitFrame();
+}
+
 void Application::Loop(int dt) {
        env.counter.EnterFrame();
        HandleEvents();
        if (!HasState()) return;
        Update(dt);
-       env.state.Commit(*this);
+       CommitStates();
        if (!HasState()) return;
        Render();
        env.counter.ExitFrame();
 }
 
 
+void HeadlessApplication::HandleEvents() {
+       env.counter.EnterHandle();
+       SDL_Event event;
+       while (HasState() && SDL_PollEvent(&event)) {
+               Handle(event);
+               CommitStates();
+       }
+       env.counter.ExitHandle();
+}
+
+void HeadlessApplication::Handle(const SDL_Event &event) {
+       GetState().Handle(event);
+}
+
+
 void Application::HandleEvents() {
        env.counter.EnterHandle();
        SDL_Event event;
        while (HasState() && SDL_PollEvent(&event)) {
                Handle(event);
-               env.state.Commit(*this);
+               CommitStates();
        }
        env.counter.ExitHandle();
 }
@@ -113,21 +160,31 @@ void Application::Handle(const SDL_Event &event) {
 void Application::Handle(const SDL_WindowEvent &event) {
        switch (event.event) {
                case SDL_WINDOWEVENT_FOCUS_GAINED:
-                       env.window.GrabMouse();
+                       GetState().OnFocus();
                        break;
                case SDL_WINDOWEVENT_FOCUS_LOST:
-                       env.window.ReleaseMouse();
+                       GetState().OnBlur();
                        break;
                case SDL_WINDOWEVENT_RESIZED:
                        env.viewport.Resize(event.data1, event.data2);
+                       GetState().OnResize(env.viewport);
                        break;
                default:
                        break;
        }
 }
 
+void HeadlessApplication::Update(int dt) {
+       env.counter.EnterUpdate();
+       if (HasState()) {
+               GetState().Update(dt);
+       }
+       env.counter.ExitUpdate();
+}
+
 void Application::Update(int dt) {
        env.counter.EnterUpdate();
+       env.audio.Update(dt);
        if (HasState()) {
                GetState().Update(dt);
        }
@@ -149,7 +206,7 @@ void Application::Render() {
 }
 
 
-void Application::PushState(State *s) {
+void HeadlessApplication::PushState(State *s) {
        if (!states.empty()) {
                states.top()->OnPause();
        }
@@ -161,7 +218,7 @@ void Application::PushState(State *s) {
        s->OnResume();
 }
 
-State *Application::PopState() {
+State *HeadlessApplication::PopState() {
        State *s = states.top();
        states.pop();
        s->OnPause();
@@ -172,7 +229,7 @@ State *Application::PopState() {
        return s;
 }
 
-State *Application::SwitchState(State *s_new) {
+State *HeadlessApplication::SwitchState(State *s_new) {
        State *s_old = states.top();
        states.top() = s_new;
        --s_old->ref_count;
@@ -188,16 +245,20 @@ State *Application::SwitchState(State *s_new) {
        return s_old;
 }
 
-State &Application::GetState() {
+State &HeadlessApplication::GetState() {
        return *states.top();
 }
 
-bool Application::HasState() const noexcept {
+void HeadlessApplication::CommitStates() {
+       env.state.Commit(*this);
+}
+
+bool HeadlessApplication::HasState() const noexcept {
        return !states.empty();
 }
 
 
-void StateControl::Commit(Application &app) {
+void StateControl::Commit(HeadlessApplication &app) {
        while (!cue.empty()) {
                Memo m(cue.front());
                cue.pop();
@@ -216,115 +277,207 @@ void StateControl::Commit(Application &app) {
                                        app.PopState();
                                }
                                break;
+                       case POP_AFTER:
+                               while (app.HasState() && &app.GetState() != m.state) {
+                                       app.PopState();
+                               }
+                               break;
+                       case POP_UNTIL:
+                               while (app.HasState()) {
+                                       if (app.PopState() == m.state) {
+                                               break;
+                                       }
+                               }
                }
        }
 }
 
 
-Assets::Assets(const string &base)
+AssetLoader::AssetLoader(const string &base)
 : fonts(base + "fonts/")
 , sounds(base + "sounds/")
 , textures(base + "textures/")
-, data(base + "data/")
-, large_ui_font(LoadFont("DejaVuSans", 24))
-, small_ui_font(LoadFont("DejaVuSans", 16)) {
+, data(base + "data/") {
 
 }
 
-namespace {
-
-CuboidShape block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
-StairShape stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
-CuboidShape slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
+Assets::Assets(const AssetLoader &loader)
+: large_ui_font(loader.LoadFont("DejaVuSans", 24))
+, small_ui_font(loader.LoadFont("DejaVuSans", 16)) {
 
 }
 
-void Assets::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg) const {
+void AssetLoader::LoadBlockTypes(
+       const string &set_name,
+       BlockTypeRegistry &reg,
+       ResourceIndex &snd_index,
+       ResourceIndex &tex_index,
+       const ShapeRegistry &shapes
+) const {
        string full = data + set_name + ".types";
-       std::ifstream file(full);
+       ifstream file(full);
        if (!file) {
-               throw std::runtime_error("failed to open block type file " + full);
+               throw runtime_error("failed to open block type file " + full);
        }
        TokenStreamReader in(file);
-       string type_name;
-       string name;
-       string tex_name;
-       string shape_name;
+       string proto;
        while (in.HasMore()) {
-               in.ReadIdentifier(type_name);
-               in.Skip(Token::EQUALS);
                BlockType type;
+               in.ReadIdentifier(type.name);
+               in.Skip(Token::EQUALS);
+               if (in.Peek().type == Token::IDENTIFIER) {
+                       // prototype
+                       in.ReadIdentifier(proto);
+                       type.Copy(reg.Get(proto));
+               }
+               type.Read(in, snd_index, tex_index, shapes);
+               in.Skip(Token::SEMICOLON);
+               reg.Add(move(type));
+       }
+}
+
+CubeMap AssetLoader::LoadCubeMap(const string &name) const {
+       string full = textures + name;
+       string right = full + "-right.png";
+       string left = full + "-left.png";
+       string top = full + "-top.png";
+       string bottom = full + "-bottom.png";
+       string back = full + "-back.png";
+       string front = full + "-front.png";
+
+       CubeMap cm;
+       cm.Bind();
+       SDL_Surface *srf;
+
+       if (!(srf = IMG_Load(right.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::RIGHT, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
 
-               // read block type
+       if (!(srf = IMG_Load(left.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::LEFT, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       if (!(srf = IMG_Load(top.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::TOP, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       if (!(srf = IMG_Load(bottom.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::BOTTOM, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       if (!(srf = IMG_Load(back.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::BACK, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       if (!(srf = IMG_Load(front.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::FRONT, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       cm.FilterNearest();
+       cm.WrapEdge();
+
+       return cm;
+}
+
+Font AssetLoader::LoadFont(const string &name, int size) const {
+       string full = fonts + name + ".ttf";
+       return Font(full.c_str(), size);
+}
+
+void AssetLoader::LoadModels(
+       const string &set_name,
+       ModelRegistry &models,
+       ResourceIndex &tex_index,
+       const ShapeRegistry &shapes
+) const {
+       string full = data + set_name + ".models";
+       ifstream file(full);
+       if (!file) {
+               throw runtime_error("failed to open model file " + full);
+       }
+       TokenStreamReader in(file);
+       string model_name;
+       string prop_name;
+       while (in.HasMore()) {
+               in.ReadIdentifier(model_name);
+               in.Skip(Token::EQUALS);
                in.Skip(Token::ANGLE_BRACKET_OPEN);
-               while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
-                       in.ReadIdentifier(name);
+               Model &model = models.Add(model_name);
+               while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+                       in.ReadIdentifier(prop_name);
                        in.Skip(Token::EQUALS);
-                       if (name == "visible") {
-                               type.visible = in.GetBool();
-                       } else if (name == "texture") {
-                               // TODO: load textures as requested
-                               in.ReadString(tex_name);
-                               if (tex_name == "rock-1") {
-                                       type.texture = 1;
-                               } else if (tex_name == "rock-2") {
-                                       type.texture = 2;
-                               } else if (tex_name == "rock-3") {
-                                       type.texture = 3;
-                               } else if (tex_name == "debug") {
-                                       type.texture = 0;
-                               } else {
-                                       throw runtime_error("unknown texture: " + tex_name);
-                               }
-                       } else if (name == "color") {
-                               in.ReadVec(type.color);
-                       } else if (name == "label") {
-                               in.ReadString(type.label);
-                       } else if (name == "luminosity") {
-                               type.luminosity = in.GetInt();
-                       } else if (name == "block_light") {
-                               type.block_light = in.GetBool();
-                       } else if (name == "collision") {
-                               type.collision = in.GetBool();
-                       } else if (name == "collide_block") {
-                               type.collide_block = in.GetBool();
-                       } else if (name == "shape") {
-                               in.ReadIdentifier(shape_name);
-                               if (shape_name == "block") {
-                                       type.shape = &block_shape;
-                                       type.fill = {  true,  true,  true,  true,  true,  true };
-                               } else if (shape_name == "slab") {
-                                       type.shape = &slab_shape;
-                                       type.fill = { false,  true, false, false, false, false };
-                               } else if (shape_name == "stair") {
-                                       type.shape = &stair_shape;
-                                       type.fill = { false,  true, false, false, false,  true };
-                               } else {
-                                       throw runtime_error("unknown block shape: " + shape_name);
-                               }
+                       if (prop_name == "root") {
+                               model.RootPart().Read(in, tex_index, shapes);
+                       } else if (prop_name == "body") {
+                               model.SetBody(in.GetULong());
+                       } else if (prop_name == "eyes") {
+                               model.SetEyes(in.GetULong());
                        } else {
-                               throw runtime_error("unknown block property: " + name);
+                               while (in.HasMore() && in.Peek().type != Token::SEMICOLON) {
+                                       in.Next();
+                               }
                        }
                        in.Skip(Token::SEMICOLON);
                }
+               model.Enumerate();
                in.Skip(Token::ANGLE_BRACKET_CLOSE);
                in.Skip(Token::SEMICOLON);
-
-               reg.Add(type);
        }
 }
 
-Font Assets::LoadFont(const string &name, int size) const {
-       string full = fonts + name + ".ttf";
-       return Font(full.c_str(), size);
+void AssetLoader::LoadShapes(const string &set_name, ShapeRegistry &shapes) const {
+       string full = data + set_name + ".shapes";
+       ifstream file(full);
+       if (!file) {
+               throw runtime_error("failed to open shape file " + full);
+       }
+       TokenStreamReader in(file);
+       string shape_name;
+       while (in.HasMore()) {
+               in.ReadIdentifier(shape_name);
+               in.Skip(Token::EQUALS);
+               Shape &shape = shapes.Add(shape_name);
+               shape.Read(in);
+               in.Skip(Token::SEMICOLON);
+       }
 }
 
-Sound Assets::LoadSound(const string &name) const {
+Sound AssetLoader::LoadSound(const string &name) const {
        string full = sounds + name + ".wav";
        return Sound(full.c_str());
 }
 
-Texture Assets::LoadTexture(const string &name) const {
+Texture AssetLoader::LoadTexture(const string &name) const {
        string full = textures + name + ".png";
        Texture tex;
        SDL_Surface *srf = IMG_Load(full.c_str());
@@ -337,7 +490,7 @@ Texture Assets::LoadTexture(const string &name) const {
        return tex;
 }
 
-void Assets::LoadTexture(const string &name, ArrayTexture &tex, int layer) const {
+void AssetLoader::LoadTexture(const string &name, ArrayTexture &tex, int layer) const {
        string full = textures + name + ".png";
        SDL_Surface *srf = IMG_Load(full.c_str());
        if (!srf) {
@@ -353,6 +506,14 @@ void Assets::LoadTexture(const string &name, ArrayTexture &tex, int layer) const
        SDL_FreeSurface(srf);
 }
 
+void AssetLoader::LoadTextures(const ResourceIndex &index, ArrayTexture &tex) const {
+       // TODO: where the hell should that size come from?
+       tex.Reserve(16, 16, index.Size(), Format());
+       for (const auto &entry : index.Entries()) {
+               LoadTexture(entry.first, tex, entry.second);
+       }
+}
+
 
 void FrameCounter::EnterFrame() noexcept {
        last_enter = SDL_GetTicks();
@@ -434,8 +595,28 @@ void FrameCounter::Push() noexcept {
        avg.waiting = sum.waiting * factor;
        avg.total = sum.total * factor;
 
+       //Print(cout);
+
        sum = Frame<int>();
        max = Frame<int>();
 }
 
+void FrameCounter::Print(ostream &out) const {
+       out << fixed << right << setprecision(2) << setfill(' ')
+               << "PEAK handle: " << setw(2) << peak.handle
+               << ".00ms, update: " << setw(2) << peak.update
+               << ".00ms, render: " << setw(2) << peak.render
+               << ".00ms, running: " << setw(2) << peak.running
+               << ".00ms, waiting: " << setw(2) << peak.waiting
+               << ".00ms, total: " << setw(2) << peak.total
+               << ".00ms" << endl
+               << " AVG handle: " << setw(5) << avg.handle
+               << "ms, update: " << setw(5) << avg.update
+               << "ms, render: " << setw(5) << avg.render
+               << "ms, running: " << setw(5) << avg.running
+               << "ms, waiting: " << setw(5) << avg.waiting
+               << "ms, total: " << setw(5) << avg.total
+               << "ms" << endl;
+}
+
 }