]> git.localhorst.tv Git - blank.git/blobdiff - src/app/app.cpp
actually load shapes
[blank.git] / src / app / app.cpp
index 98c7286a7970916c70a7b107b90b5e0b301f08de..eb3dac1b8b4aa0eedcbd3456981a8554c408ebfa 100644 (file)
@@ -13,7 +13,9 @@
 #include "../graphics/Font.hpp"
 #include "../graphics/Texture.hpp"
 #include "../io/TokenStreamReader.hpp"
-#include "../model/shapes.hpp"
+#include "../model/bounds.hpp"
+#include "../model/Shape.hpp"
+#include "../model/ShapeRegistry.hpp"
 #include "../world/BlockType.hpp"
 #include "../world/BlockTypeRegistry.hpp"
 #include "../world/Entity.hpp"
@@ -98,6 +100,8 @@ void HeadlessApplication::Run() {
 
 void HeadlessApplication::Loop(int dt) {
        env.counter.EnterFrame();
+       HandleEvents();
+       if (!HasState()) return;
        Update(dt);
        CommitStates();
        if (!HasState()) return;
@@ -303,13 +307,13 @@ Assets::Assets(const AssetLoader &loader)
 
 namespace {
 
-CuboidShape block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
-StairShape stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
-CuboidShape slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
+CuboidBounds block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
+StairBounds stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
+CuboidBounds slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
 
 }
 
-void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg, TextureIndex &tex_index) const {
+void AssetLoader::LoadBlockTypes(const string &set_name, BlockTypeRegistry &reg, TextureIndex &tex_index) const {
        string full = data + set_name + ".types";
        std::ifstream file(full);
        if (!file) {
@@ -334,9 +338,21 @@ void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry
                                type.visible = in.GetBool();
                        } else if (name == "texture") {
                                in.ReadString(tex_name);
-                               type.texture = tex_index.GetID(tex_name);
-                       } else if (name == "color") {
-                               in.ReadVec(type.color);
+                               type.textures.push_back(tex_index.GetID(tex_name));
+                       } else if (name == "textures") {
+                               in.Skip(Token::BRACKET_OPEN);
+                               while (in.Peek().type != Token::BRACKET_CLOSE) {
+                                       in.ReadString(tex_name);
+                                       type.textures.push_back(tex_index.GetID(tex_name));
+                                       if (in.Peek().type == Token::COMMA) {
+                                               in.Skip(Token::COMMA);
+                                       }
+                               }
+                               in.Skip(Token::BRACKET_CLOSE);
+                       } else if (name == "rgb_mod") {
+                               in.ReadVec(type.rgb_mod);
+                       } else if (name == "hsl_mod") {
+                               in.ReadVec(type.hsl_mod);
                        } else if (name == "outline") {
                                in.ReadVec(type.outline_color);
                        } else if (name == "label") {
@@ -481,6 +497,23 @@ Font AssetLoader::LoadFont(const string &name, int size) const {
        return Font(full.c_str(), size);
 }
 
+void AssetLoader::LoadShapes(const string &set_name, ShapeRegistry &shapes) const {
+       string full = data + set_name + ".shapes";
+       std::ifstream file(full);
+       if (!file) {
+               throw std::runtime_error("failed to open shape file " + full);
+       }
+       TokenStreamReader in(file);
+       string shape_name;
+       while (in.HasMore()) {
+               in.ReadIdentifier(shape_name);
+               in.Skip(Token::EQUALS);
+               Shape &shape = shapes.Add(shape_name);
+               shape.Read(in);
+               in.Skip(Token::SEMICOLON);
+       }
+}
+
 Sound AssetLoader::LoadSound(const string &name) const {
        string full = sounds + name + ".wav";
        return Sound(full.c_str());