]> git.localhorst.tv Git - blank.git/blobdiff - src/app/app.cpp
actually load shapes
[blank.git] / src / app / app.cpp
index a6acade2c30f3f8eaf898160b922e84b0b810cac..eb3dac1b8b4aa0eedcbd3456981a8554c408ebfa 100644 (file)
@@ -9,15 +9,19 @@
 #include "init.hpp"
 #include "../audio/Sound.hpp"
 #include "../graphics/ArrayTexture.hpp"
+#include "../graphics/CubeMap.hpp"
 #include "../graphics/Font.hpp"
 #include "../graphics/Texture.hpp"
 #include "../io/TokenStreamReader.hpp"
-#include "../model/shapes.hpp"
+#include "../model/bounds.hpp"
+#include "../model/Shape.hpp"
+#include "../model/ShapeRegistry.hpp"
 #include "../world/BlockType.hpp"
 #include "../world/BlockTypeRegistry.hpp"
 #include "../world/Entity.hpp"
 
 #include <fstream>
+#include <iomanip>
 #include <iostream>
 #include <stdexcept>
 #include <SDL_image.h>
@@ -28,18 +32,29 @@ using std::string;
 
 namespace blank {
 
-Application::Application(Environment &e)
+HeadlessApplication::HeadlessApplication(HeadlessEnvironment &e)
 : env(e)
 , states() {
 
 }
 
+HeadlessApplication::~HeadlessApplication() {
+
+}
+
+
+Application::Application(Environment &e)
+: HeadlessApplication(e)
+, env(e) {
+
+}
+
 Application::~Application() {
        env.audio.StopAll();
 }
 
 
-void Application::RunN(size_t n) {
+void HeadlessApplication::RunN(size_t n) {
        Uint32 last = SDL_GetTicks();
        for (size_t i = 0; HasState() && i < n; ++i) {
                Uint32 now = SDL_GetTicks();
@@ -49,7 +64,7 @@ void Application::RunN(size_t n) {
        }
 }
 
-void Application::RunT(size_t t) {
+void HeadlessApplication::RunT(size_t t) {
        Uint32 last = SDL_GetTicks();
        Uint32 finish = last + t;
        while (HasState() && last < finish) {
@@ -60,16 +75,21 @@ void Application::RunT(size_t t) {
        }
 }
 
-void Application::RunS(size_t n, size_t t) {
+void HeadlessApplication::RunS(size_t n, size_t t) {
        for (size_t i = 0; HasState() && i < n; ++i) {
                Loop(t);
+               std::cout << '.';
+               if (i % 16 == 15) {
+                       std::cout << std::setfill(' ') << std::setw(5) << std::right << (i + 1) << std::endl;
+               } else {
+                       std::cout << std::flush;
+               }
        }
 }
 
 
-void Application::Run() {
+void HeadlessApplication::Run() {
        Uint32 last = SDL_GetTicks();
-       env.window.GrabMouse();
        while (HasState()) {
                Uint32 now = SDL_GetTicks();
                int delta = now - last;
@@ -78,24 +98,49 @@ void Application::Run() {
        }
 }
 
+void HeadlessApplication::Loop(int dt) {
+       env.counter.EnterFrame();
+       HandleEvents();
+       if (!HasState()) return;
+       Update(dt);
+       CommitStates();
+       if (!HasState()) return;
+       env.counter.ExitFrame();
+}
+
 void Application::Loop(int dt) {
        env.counter.EnterFrame();
        HandleEvents();
        if (!HasState()) return;
        Update(dt);
-       env.state.Commit(*this);
+       CommitStates();
        if (!HasState()) return;
        Render();
        env.counter.ExitFrame();
 }
 
 
+void HeadlessApplication::HandleEvents() {
+       env.counter.EnterHandle();
+       SDL_Event event;
+       while (HasState() && SDL_PollEvent(&event)) {
+               Handle(event);
+               CommitStates();
+       }
+       env.counter.ExitHandle();
+}
+
+void HeadlessApplication::Handle(const SDL_Event &event) {
+       GetState().Handle(event);
+}
+
+
 void Application::HandleEvents() {
        env.counter.EnterHandle();
        SDL_Event event;
        while (HasState() && SDL_PollEvent(&event)) {
                Handle(event);
-               env.state.Commit(*this);
+               CommitStates();
        }
        env.counter.ExitHandle();
 }
@@ -127,6 +172,14 @@ void Application::Handle(const SDL_WindowEvent &event) {
        }
 }
 
+void HeadlessApplication::Update(int dt) {
+       env.counter.EnterUpdate();
+       if (HasState()) {
+               GetState().Update(dt);
+       }
+       env.counter.ExitUpdate();
+}
+
 void Application::Update(int dt) {
        env.counter.EnterUpdate();
        env.audio.Update(dt);
@@ -151,7 +204,7 @@ void Application::Render() {
 }
 
 
-void Application::PushState(State *s) {
+void HeadlessApplication::PushState(State *s) {
        if (!states.empty()) {
                states.top()->OnPause();
        }
@@ -163,7 +216,7 @@ void Application::PushState(State *s) {
        s->OnResume();
 }
 
-State *Application::PopState() {
+State *HeadlessApplication::PopState() {
        State *s = states.top();
        states.pop();
        s->OnPause();
@@ -174,7 +227,7 @@ State *Application::PopState() {
        return s;
 }
 
-State *Application::SwitchState(State *s_new) {
+State *HeadlessApplication::SwitchState(State *s_new) {
        State *s_old = states.top();
        states.top() = s_new;
        --s_old->ref_count;
@@ -190,16 +243,20 @@ State *Application::SwitchState(State *s_new) {
        return s_old;
 }
 
-State &Application::GetState() {
+State &HeadlessApplication::GetState() {
        return *states.top();
 }
 
-bool Application::HasState() const noexcept {
+void HeadlessApplication::CommitStates() {
+       env.state.Commit(*this);
+}
+
+bool HeadlessApplication::HasState() const noexcept {
        return !states.empty();
 }
 
 
-void StateControl::Commit(Application &app) {
+void StateControl::Commit(HeadlessApplication &app) {
        while (!cue.empty()) {
                Memo m(cue.front());
                cue.pop();
@@ -218,30 +275,45 @@ void StateControl::Commit(Application &app) {
                                        app.PopState();
                                }
                                break;
+                       case POP_AFTER:
+                               while (app.HasState() && &app.GetState() != m.state) {
+                                       app.PopState();
+                               }
+                               break;
+                       case POP_UNTIL:
+                               while (app.HasState()) {
+                                       if (app.PopState() == m.state) {
+                                               break;
+                                       }
+                               }
                }
        }
 }
 
 
-Assets::Assets(const string &base)
+AssetLoader::AssetLoader(const string &base)
 : fonts(base + "fonts/")
 , sounds(base + "sounds/")
 , textures(base + "textures/")
-, data(base + "data/")
-, large_ui_font(LoadFont("DejaVuSans", 24))
-, small_ui_font(LoadFont("DejaVuSans", 16)) {
+, data(base + "data/") {
+
+}
+
+Assets::Assets(const AssetLoader &loader)
+: large_ui_font(loader.LoadFont("DejaVuSans", 24))
+, small_ui_font(loader.LoadFont("DejaVuSans", 16)) {
 
 }
 
 namespace {
 
-CuboidShape block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
-StairShape stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
-CuboidShape slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
+CuboidBounds block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
+StairBounds stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
+CuboidBounds slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
 
 }
 
-void Assets::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg, TextureIndex &tex_index) const {
+void AssetLoader::LoadBlockTypes(const string &set_name, BlockTypeRegistry &reg, TextureIndex &tex_index) const {
        string full = data + set_name + ".types";
        std::ifstream file(full);
        if (!file) {
@@ -266,9 +338,23 @@ void Assets::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg,
                                type.visible = in.GetBool();
                        } else if (name == "texture") {
                                in.ReadString(tex_name);
-                               type.texture = tex_index.GetID(tex_name);
-                       } else if (name == "color") {
-                               in.ReadVec(type.color);
+                               type.textures.push_back(tex_index.GetID(tex_name));
+                       } else if (name == "textures") {
+                               in.Skip(Token::BRACKET_OPEN);
+                               while (in.Peek().type != Token::BRACKET_CLOSE) {
+                                       in.ReadString(tex_name);
+                                       type.textures.push_back(tex_index.GetID(tex_name));
+                                       if (in.Peek().type == Token::COMMA) {
+                                               in.Skip(Token::COMMA);
+                                       }
+                               }
+                               in.Skip(Token::BRACKET_CLOSE);
+                       } else if (name == "rgb_mod") {
+                               in.ReadVec(type.rgb_mod);
+                       } else if (name == "hsl_mod") {
+                               in.ReadVec(type.hsl_mod);
+                       } else if (name == "outline") {
+                               in.ReadVec(type.outline_color);
                        } else if (name == "label") {
                                in.ReadString(type.label);
                        } else if (name == "luminosity") {
@@ -279,6 +365,34 @@ void Assets::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg,
                                type.collision = in.GetBool();
                        } else if (name == "collide_block") {
                                type.collide_block = in.GetBool();
+                       } else if (name == "generate") {
+                               type.generate = in.GetBool();
+                       } else if (name == "min_solidity") {
+                               type.min_solidity = in.GetFloat();
+                       } else if (name == "mid_solidity") {
+                               type.mid_solidity = in.GetFloat();
+                       } else if (name == "max_solidity") {
+                               type.max_solidity = in.GetFloat();
+                       } else if (name == "min_humidity") {
+                               type.min_humidity = in.GetFloat();
+                       } else if (name == "mid_humidity") {
+                               type.mid_humidity = in.GetFloat();
+                       } else if (name == "max_humidity") {
+                               type.max_humidity = in.GetFloat();
+                       } else if (name == "min_temperature") {
+                               type.min_temperature = in.GetFloat();
+                       } else if (name == "mid_temperature") {
+                               type.mid_temperature = in.GetFloat();
+                       } else if (name == "max_temperature") {
+                               type.max_temperature = in.GetFloat();
+                       } else if (name == "min_richness") {
+                               type.min_richness = in.GetFloat();
+                       } else if (name == "mid_richness") {
+                               type.mid_richness = in.GetFloat();
+                       } else if (name == "max_richness") {
+                               type.max_richness = in.GetFloat();
+                       } else if (name == "commonness") {
+                               type.commonness = in.GetFloat();
                        } else if (name == "shape") {
                                in.ReadIdentifier(shape_name);
                                if (shape_name == "block") {
@@ -305,17 +419,107 @@ void Assets::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &reg,
        }
 }
 
-Font Assets::LoadFont(const string &name, int size) const {
+CubeMap AssetLoader::LoadCubeMap(const string &name) const {
+       string full = textures + name;
+       string right = full + "-right.png";
+       string left = full + "-left.png";
+       string top = full + "-top.png";
+       string bottom = full + "-bottom.png";
+       string back = full + "-back.png";
+       string front = full + "-front.png";
+
+       CubeMap cm;
+       cm.Bind();
+       SDL_Surface *srf;
+
+       if (!(srf = IMG_Load(right.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::RIGHT, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       if (!(srf = IMG_Load(left.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::LEFT, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       if (!(srf = IMG_Load(top.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::TOP, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       if (!(srf = IMG_Load(bottom.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::BOTTOM, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       if (!(srf = IMG_Load(back.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::BACK, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       if (!(srf = IMG_Load(front.c_str()))) throw SDLError("IMG_Load");
+       try {
+               cm.Data(CubeMap::FRONT, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+
+       cm.FilterNearest();
+       cm.WrapEdge();
+
+       return cm;
+}
+
+Font AssetLoader::LoadFont(const string &name, int size) const {
        string full = fonts + name + ".ttf";
        return Font(full.c_str(), size);
 }
 
-Sound Assets::LoadSound(const string &name) const {
+void AssetLoader::LoadShapes(const string &set_name, ShapeRegistry &shapes) const {
+       string full = data + set_name + ".shapes";
+       std::ifstream file(full);
+       if (!file) {
+               throw std::runtime_error("failed to open shape file " + full);
+       }
+       TokenStreamReader in(file);
+       string shape_name;
+       while (in.HasMore()) {
+               in.ReadIdentifier(shape_name);
+               in.Skip(Token::EQUALS);
+               Shape &shape = shapes.Add(shape_name);
+               shape.Read(in);
+               in.Skip(Token::SEMICOLON);
+       }
+}
+
+Sound AssetLoader::LoadSound(const string &name) const {
        string full = sounds + name + ".wav";
        return Sound(full.c_str());
 }
 
-Texture Assets::LoadTexture(const string &name) const {
+Texture AssetLoader::LoadTexture(const string &name) const {
        string full = textures + name + ".png";
        Texture tex;
        SDL_Surface *srf = IMG_Load(full.c_str());
@@ -328,7 +532,7 @@ Texture Assets::LoadTexture(const string &name) const {
        return tex;
 }
 
-void Assets::LoadTexture(const string &name, ArrayTexture &tex, int layer) const {
+void AssetLoader::LoadTexture(const string &name, ArrayTexture &tex, int layer) const {
        string full = textures + name + ".png";
        SDL_Surface *srf = IMG_Load(full.c_str());
        if (!srf) {
@@ -344,7 +548,7 @@ void Assets::LoadTexture(const string &name, ArrayTexture &tex, int layer) const
        SDL_FreeSurface(srf);
 }
 
-void Assets::LoadTextures(const TextureIndex &index, ArrayTexture &tex) const {
+void AssetLoader::LoadTextures(const TextureIndex &index, ArrayTexture &tex) const {
        // TODO: where the hell should that size come from?
        tex.Reserve(16, 16, index.Size(), Format());
        for (const auto &entry : index.Entries()) {