: config(config)
, loader(config.asset_path)
, counter()
-, state()
-, rng(
-#ifdef BLANK_PROFILING
-0
-#else
-std::time(nullptr)
-#endif
-){
- for (int i = 0; i < 4; ++i) {
- rng.Next<int>();
- }
+, state() {
+
}
string HeadlessEnvironment::Config::GetWorldPath(const string &world_name) const {