#include "Application.hpp"
#include "Environment.hpp"
#include "Runtime.hpp"
-#include "WorldState.hpp"
#include "init.hpp"
#include "../client/MasterState.hpp"
#include "../io/filesystem.hpp"
#include "../io/WorldSave.hpp"
#include "../server/ServerState.hpp"
+#include "../standalone/MasterState.hpp"
#include <cctype>
#include <cstdlib>
}
Application app(env);
- WorldState world_state(env, config.gen, config.interface, config.world, save);
+ standalone::MasterState world_state(env, config.gen, config.interface, config.world, save);
app.PushState(&world_state);
Run(app);
}