]> git.localhorst.tv Git - blank.git/blobdiff - src/app/runtime.cpp
add TCP based CLI
[blank.git] / src / app / runtime.cpp
index 37cca50a4ef54229861245df31ba861c8ea6b3d0..75eeec55dd2c3e9c790ad2dfcd510a1c08396ff9 100644 (file)
@@ -1,12 +1,19 @@
 #include "Application.hpp"
 #include "Environment.hpp"
 #include "Runtime.hpp"
-#include "WorldState.hpp"
 
 #include "init.hpp"
+#include "../client/MasterState.hpp"
+#include "../io/filesystem.hpp"
+#include "../io/TokenStreamReader.hpp"
+#include "../io/WorldSave.hpp"
+#include "../server/ServerState.hpp"
+#include "../standalone/MasterState.hpp"
 
 #include <cctype>
 #include <cstdlib>
+#include <ctime>
+#include <fstream>
 #include <iostream>
 #include <SDL.h>
 
@@ -15,7 +22,7 @@ using namespace std;
 
 namespace {
 
-string get_asset_path() {
+string default_asset_path() {
        char *base = SDL_GetBasePath();
        string assets(base);
        assets += "assets/";
@@ -23,23 +30,144 @@ string get_asset_path() {
        return assets;
 }
 
+string default_save_path() {
+#ifndef NDEBUG
+       char *base = SDL_GetBasePath();
+       string save(base);
+       save += "saves/";
+       SDL_free(base);
+       return save;
+#else
+       char *pref = SDL_GetPrefPath("localhorst", "blank");
+       string save(pref);
+       SDL_free(pref);
+       return save;
+#endif
+}
+
 }
 
 namespace blank {
 
-Environment::Environment(Window &win)
-: audio()
+void Config::Load(std::istream &is) {
+       TokenStreamReader in(is);
+       std::string name;
+       while (in.HasMore()) {
+               if (in.Peek().type == Token::STRING) {
+                       in.ReadString(name);
+               } else {
+                       in.ReadIdentifier(name);
+               }
+               in.Skip(Token::EQUALS);
+               if (name == "audio.enabled") {
+                       in.ReadBoolean(audio.enabled);
+               } else if (name == "input.keyboard") {
+                       in.ReadBoolean(input.keyboard);
+               } else if (name == "input.mouse") {
+                       in.ReadBoolean(input.mouse);
+               } else if (name == "input.pitch_sensitivity") {
+                       in.ReadNumber(input.pitch_sensitivity);
+               } else if (name == "input.yaw_sensitivity") {
+                       in.ReadNumber(input.yaw_sensitivity);
+               } else if (name == "net.host") {
+                       in.ReadString(net.host);
+               } else if (name == "net.port") {
+                       int port;
+                       in.ReadNumber(port);
+                       net.port = port;
+               } else if (name == "net.cmd_port") {
+                       int port;
+                       in.ReadNumber(port);
+                       net.cmd_port = port;
+               } else if (name == "player.name") {
+                       in.ReadString(player.name);
+               } else if (name == "video.dblbuf") {
+                       in.ReadBoolean(video.dblbuf);
+               } else if (name == "video.vsync") {
+                       in.ReadBoolean(video.vsync);
+               } else if (name == "video.msaa") {
+                       in.ReadNumber(video.msaa);
+               } else if (name == "video.hud") {
+                       in.ReadBoolean(video.hud);
+               } else if (name == "video.world") {
+                       in.ReadBoolean(video.world);
+               } else if (name == "video.debug") {
+                       in.ReadBoolean(video.debug);
+               }
+               if (in.HasMore() && in.Peek().type == Token::SEMICOLON) {
+                       in.Skip(Token::SEMICOLON);
+               }
+       }
+}
+
+void Config::Save(std::ostream &out) {
+       out << "audio.enabled = " << (audio.enabled ? "yes" : "no") << ';' << std::endl;
+       out << "input.keyboard = " << (input.keyboard ? "on" : "off") << ';' << std::endl;
+       out << "input.mouse = " << (input.keyboard ? "on" : "off") << ';' << std::endl;
+       out << "input.pitch_sensitivity = " << input.pitch_sensitivity << ';' << std::endl;
+       out << "input.yaw_sensitivity = " << input.yaw_sensitivity << ';' << std::endl;
+       out << "net.host = \"" << net.host << "\";" << std::endl;
+       out << "net.port = " << net.port << ';' << std::endl;
+       out << "net.cmd_port = " << net.cmd_port << ';' << std::endl;
+       out << "player.name = \"" << player.name << "\";" << std::endl;
+       out << "video.dblbuf = " << (video.dblbuf ? "on" : "off") << ';' << std::endl;
+       out << "video.vsync = " << (video.vsync ? "on" : "off") << ';' << std::endl;
+       out << "video.msaa = " << video.msaa << ';' << std::endl;
+       out << "video.hud = " << (video.hud ? "on" : "off") << ';' << std::endl;
+       out << "video.world = " << (video.world ? "on" : "off") << ';' << std::endl;
+       out << "video.debug = " << (video.debug ? "on" : "off") << ';' << std::endl;
+}
+
+
+HeadlessEnvironment::HeadlessEnvironment(const Config &config)
+: config(config)
+, loader(config.asset_path)
+, counter()
+, state() {
+
+}
+
+string HeadlessEnvironment::Config::GetWorldPath(const string &world_name) const {
+       return save_path + "worlds/" + world_name + '/';
+}
+
+string HeadlessEnvironment::Config::GetWorldPath(const string &world_name, const string &host_name) const {
+       return save_path + "cache/" + host_name + '/' + world_name + '/';
+}
+
+Environment::Environment(Window &win, const Config &config)
+: HeadlessEnvironment(config)
+, assets(loader)
+, audio()
 , viewport()
 , window(win)
-, assets(get_asset_path())
-, counter() {
+, keymap()
+, msg_state(*this) {
+       viewport.Clear();
+       window.Flip();
+       keymap.LoadDefault();
 
+       string keys_path = config.save_path + "keys.conf";
+       if (!is_file(keys_path)) {
+               std::ofstream file(keys_path);
+               keymap.Save(file);
+       } else {
+               std::ifstream file(keys_path);
+               keymap.Load(file);
+       }
+}
+
+void Environment::ShowMessage(const char *msg) {
+       cout << msg << endl;
+       msg_state.SetMessage(msg);
+       state.Push(&msg_state);
 }
 
 
 Runtime::Runtime() noexcept
 : name("blank")
 , mode(NORMAL)
+, target(STANDALONE)
 , n(0)
 , t(0)
 , config() {
@@ -47,6 +175,13 @@ Runtime::Runtime() noexcept
 }
 
 
+void Runtime::Initialize(int argc, const char *const *argv) {
+       ReadArgs(argc, argv);
+       if (mode == ERROR) return;
+       ReadPreferences();
+       ReadArgs(argc, argv);
+}
+
 void Runtime::ReadArgs(int argc, const char *const *argv) {
        if (argc <= 0) return;
        name = argv[0];
@@ -68,17 +203,80 @@ void Runtime::ReadArgs(int argc, const char *const *argv) {
                                        // stopper
                                        options = false;
                                } else {
+                                       const char *param = arg + 2;
                                        // long option
-                                       if (strcmp(arg + 2, "no-vsync") == 0) {
-                                               config.vsync = false;
-                                       } else if (strcmp(arg + 2, "no-keyboard") == 0) {
-                                               config.interface.keyboard_disabled = true;
-                                       } else if (strcmp(arg + 2, "no-mouse") == 0) {
-                                               config.interface.mouse_disabled = true;
-                                       } else if (strcmp(arg + 2, "no-hud") == 0) {
-                                               config.interface.visual_disabled = true;
-                                       } else if (strcmp(arg + 2, "no-audio") == 0) {
-                                               config.interface.audio_disabled = true;
+                                       if (strcmp(param, "no-vsync") == 0) {
+                                               config.game.video.vsync = false;
+                                       } else if (strcmp(param, "no-keyboard") == 0) {
+                                               config.game.input.keyboard = false;
+                                       } else if (strcmp(param, "no-mouse") == 0) {
+                                               config.game.input.mouse = false;
+                                       } else if (strcmp(param, "no-hud") == 0) {
+                                               config.game.video.hud = false;
+                                       } else if (strcmp(param, "no-audio") == 0) {
+                                               config.game.audio.enabled = false;
+                                       } else if (strcmp(param, "standalone") == 0) {
+                                               target = STANDALONE;
+                                       } else if (strcmp(param, "server") == 0) {
+                                               target = SERVER;
+                                       } else if (strcmp(param, "client") == 0) {
+                                               target = CLIENT;
+                                       } else if (strcmp(param, "asset-path") == 0) {
+                                               ++i;
+                                               if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+                                                       cerr << "missing argument to --asset-path" << endl;
+                                                       error = true;
+                                               } else {
+                                                       config.env.asset_path = argv[i];
+                                               }
+                                       } else if (strcmp(param, "host") == 0) {
+                                               ++i;
+                                               if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+                                                       cerr << "missing argument to --host" << endl;
+                                                       error = true;
+                                               } else {
+                                                       config.game.net.host = argv[i];
+                                               }
+                                       } else if (strcmp(param, "port") == 0) {
+                                               ++i;
+                                               if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+                                                       cerr << "missing argument to --port" << endl;
+                                                       error = true;
+                                               } else {
+                                                       config.game.net.port = strtoul(argv[i], nullptr, 10);
+                                               }
+                                       } else if (strcmp(param, "cmd-port") == 0) {
+                                               ++i;
+                                               if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+                                                       cerr << "missing argument to --cmd-port" << endl;
+                                                       error = true;
+                                               } else {
+                                                       config.game.net.cmd_port = strtoul(argv[i], nullptr, 10);
+                                               }
+                                       } else if (strcmp(param, "player-name") == 0) {
+                                               ++i;
+                                               if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+                                                       cerr << "missing argument to --player-name" << endl;
+                                                       error = true;
+                                               } else {
+                                                       config.game.player.name = argv[i];
+                                               }
+                                       } else if (strcmp(param, "save-path") == 0) {
+                                               ++i;
+                                               if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+                                                       cerr << "missing argument to --save-path" << endl;
+                                                       error = true;
+                                               } else {
+                                                       config.env.save_path = argv[i];
+                                               }
+                                       } else if (strcmp(param, "world-name") == 0) {
+                                               ++i;
+                                               if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+                                                       cerr << "missing argument to --world-name" << endl;
+                                                       error = true;
+                                               } else {
+                                                       config.world.name = argv[i];
+                                               }
                                        } else {
                                                cerr << "unknown option " << arg << endl;
                                                error = true;
@@ -89,7 +287,7 @@ void Runtime::ReadArgs(int argc, const char *const *argv) {
                                for (int j = 1; arg[j] != '\0'; ++j) {
                                        switch (arg[j]) {
                                                case 'd':
-                                                       config.doublebuf = false;
+                                                       config.game.video.dblbuf = false;
                                                        break;
                                                case 'm':
                                                        ++i;
@@ -97,7 +295,7 @@ void Runtime::ReadArgs(int argc, const char *const *argv) {
                                                                cerr << "missing argument to -m" << endl;
                                                                error = true;
                                                        } else {
-                                                               config.multisampling = strtoul(argv[i], nullptr, 10);
+                                                               config.game.video.msaa = strtoul(argv[i], nullptr, 10);
                                                        }
                                                        break;
                                                case 'n':
@@ -115,8 +313,7 @@ void Runtime::ReadArgs(int argc, const char *const *argv) {
                                                                cerr << "missing argument to -s" << endl;
                                                                error = true;
                                                        } else {
-                                                               config.world.gen.solid_seed = strtoul(argv[i], nullptr, 10);
-                                                               config.world.gen.type_seed = config.world.gen.solid_seed;
+                                                               config.gen.seed = strtoul(argv[i], nullptr, 10);
                                                        }
                                                        break;
                                                case 't':
@@ -148,10 +345,7 @@ void Runtime::ReadArgs(int argc, const char *const *argv) {
 
        if (error) {
                mode = ERROR;
-               return;
-       }
-
-       if (n > 0) {
+       } else if (n > 0) {
                if (t > 0) {
                        mode = FIXED_FRAME_LIMIT;
                } else {
@@ -164,21 +358,110 @@ void Runtime::ReadArgs(int argc, const char *const *argv) {
        }
 }
 
+void Runtime::ReadPreferences() {
+       if (config.env.asset_path.empty()) {
+               config.env.asset_path = default_asset_path();
+       } else if (
+               config.env.asset_path[config.env.asset_path.size() - 1] != '/' &&
+               config.env.asset_path[config.env.asset_path.size() - 1] != '\\'
+       ) {
+               config.env.asset_path += '/';
+       }
+       if (config.env.save_path.empty()) {
+               config.env.save_path = default_save_path();
+       } else if (
+               config.env.save_path[config.env.save_path.size() - 1] != '/' &&
+               config.env.save_path[config.env.save_path.size() - 1] != '\\'
+       ) {
+               config.env.save_path += '/';
+       }
+
+       string prefs_path = config.env.save_path + "prefs.conf";
+       if (is_file(prefs_path)) {
+               ifstream file(prefs_path);
+               config.game.Load(file);
+       } else {
+               make_dirs(config.env.save_path);
+               ofstream file(prefs_path);
+               config.game.Save(file);
+       }
+}
+
 int Runtime::Execute() {
        if (mode == ERROR) {
                return 1;
        }
 
-       Init init(config.doublebuf, config.multisampling);
+       InitHeadless init_headless;
+
+       switch (target) {
+               default:
+               case STANDALONE:
+                       RunStandalone();
+                       break;
+               case SERVER:
+                       RunServer();
+                       break;
+               case CLIENT:
+                       RunClient();
+                       break;
+       }
+
+       return 0;
+}
+
+void Runtime::RunStandalone() {
+       Init init(config.game.video.dblbuf, config.game.video.msaa);
 
-       Environment env(init.window);
-       env.viewport.VSync(config.vsync);
+       Environment env(init.window, config.env);
+       env.viewport.VSync(config.game.video.vsync);
+
+       WorldSave save(config.env.GetWorldPath(config.world.name));
+       if (save.Exists()) {
+               save.Read(config.world);
+               save.Read(config.gen);
+       } else {
+               save.Write(config.world);
+               save.Write(config.gen);
+       }
 
        Application app(env);
+       standalone::MasterState world_state(env, config.game, config.gen, config.world, save);
+       app.PushState(&world_state);
+       Run(app);
+}
 
-       WorldState state(env, config.interface, config.world);
-       app.PushState(&state);
+void Runtime::RunServer() {
+       HeadlessEnvironment env(config.env);
 
+       WorldSave save(config.env.GetWorldPath(config.world.name));
+       if (save.Exists()) {
+               save.Read(config.world);
+               save.Read(config.gen);
+       } else {
+               save.Write(config.world);
+               save.Write(config.gen);
+       }
+
+       HeadlessApplication app(env);
+       server::ServerState server_state(env, config.gen, config.world, save, config.game);
+       app.PushState(&server_state);
+       Run(app);
+}
+
+void Runtime::RunClient() {
+       Init init(config.game.video.dblbuf, config.game.video.msaa);
+
+       Environment env(init.window, config.env);
+       env.viewport.VSync(config.game.video.vsync);
+
+       Application app(env);
+       client::MasterState client_state(env, config.game, config.world);
+       app.PushState(&client_state);
+       Run(app);
+}
+
+void Runtime::Run(HeadlessApplication &app) {
        switch (mode) {
                default:
                case NORMAL:
@@ -194,8 +477,6 @@ int Runtime::Execute() {
                        app.RunS(n, t);
                        break;
        }
-
-       return 0;
 }
 
 }