, audio()
, viewport()
, window(win)
-, keymap() {
+, keymap()
+, msg_state(*this) {
viewport.Clear();
window.Flip();
keymap.LoadDefault();
}
}
+void Environment::ShowMessage(const char *msg) {
+ cout << msg << endl;
+ msg_state.SetMessage(msg);
+ state.Push(&msg_state);
+}
+
Runtime::Runtime() noexcept
: name("blank")