]> git.localhorst.tv Git - blank.git/blobdiff - src/app/runtime.cpp
server save path argument without trailing slash
[blank.git] / src / app / runtime.cpp
index 780a063fc1c3b27e1f15599dd47c32bfcbc37393..f51a0cd620d48921fa01c9bd1b53070a0a5ed925 100644 (file)
@@ -12,6 +12,7 @@
 
 #include <cctype>
 #include <cstdlib>
+#include <ctime>
 #include <fstream>
 #include <iostream>
 #include <SDL.h>
@@ -74,6 +75,10 @@ void Config::Load(std::istream &is) {
                        int port;
                        in.ReadNumber(port);
                        net.port = port;
+               } else if (name == "net.cmd_port") {
+                       int port;
+                       in.ReadNumber(port);
+                       net.cmd_port = port;
                } else if (name == "player.name") {
                        in.ReadString(player.name);
                } else if (name == "video.dblbuf") {
@@ -103,13 +108,14 @@ void Config::Save(std::ostream &out) {
        out << "input.yaw_sensitivity = " << input.yaw_sensitivity << ';' << std::endl;
        out << "net.host = \"" << net.host << "\";" << std::endl;
        out << "net.port = " << net.port << ';' << std::endl;
+       out << "net.cmd_port = " << net.cmd_port << ';' << std::endl;
        out << "player.name = \"" << player.name << "\";" << std::endl;
        out << "video.dblbuf = " << (video.dblbuf ? "on" : "off") << ';' << std::endl;
        out << "video.vsync = " << (video.vsync ? "on" : "off") << ';' << std::endl;
-       out << "video.msaa = " << net.port << ';' << std::endl;
+       out << "video.msaa = " << video.msaa << ';' << std::endl;
        out << "video.hud = " << (video.hud ? "on" : "off") << ';' << std::endl;
        out << "video.world = " << (video.world ? "on" : "off") << ';' << std::endl;
-       out << "video.debug = " << (video.world ? "on" : "off") << ';' << std::endl;
+       out << "video.debug = " << (video.debug ? "on" : "off") << ';' << std::endl;
 }
 
 
@@ -169,6 +175,13 @@ Runtime::Runtime() noexcept
 }
 
 
+void Runtime::Initialize(int argc, const char *const *argv) {
+       ReadArgs(argc, argv);
+       if (mode == ERROR) return;
+       ReadPreferences();
+       ReadArgs(argc, argv);
+}
+
 void Runtime::ReadArgs(int argc, const char *const *argv) {
        if (argc <= 0) return;
        name = argv[0];
@@ -232,6 +245,14 @@ void Runtime::ReadArgs(int argc, const char *const *argv) {
                                                } else {
                                                        config.game.net.port = strtoul(argv[i], nullptr, 10);
                                                }
+                                       } else if (strcmp(param, "cmd-port") == 0) {
+                                               ++i;
+                                               if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+                                                       cerr << "missing argument to --cmd-port" << endl;
+                                                       error = true;
+                                               } else {
+                                                       config.game.net.cmd_port = strtoul(argv[i], nullptr, 10);
+                                               }
                                        } else if (strcmp(param, "player-name") == 0) {
                                                ++i;
                                                if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
@@ -324,36 +345,45 @@ void Runtime::ReadArgs(int argc, const char *const *argv) {
 
        if (error) {
                mode = ERROR;
-               return;
+       } else if (n > 0) {
+               if (t > 0) {
+                       mode = FIXED_FRAME_LIMIT;
+               } else {
+                       mode = FRAME_LIMIT;
+               }
+       } else if (t > 0) {
+               mode = TIME_LIMIT;
+       } else {
+               mode = NORMAL;
        }
 
        if (config.env.asset_path.empty()) {
                config.env.asset_path = default_asset_path();
        } else if (
-               config.env.asset_path[config.env.asset_path.size() - 1] != '/' &&
-               config.env.asset_path[config.env.asset_path.size() - 1] != '\\'
+               config.env.asset_path.back() != '/' &&
+               config.env.asset_path.back() != '\\'
        ) {
                config.env.asset_path += '/';
        }
        if (config.env.save_path.empty()) {
                config.env.save_path = default_save_path();
        } else if (
-               config.env.save_path[config.env.save_path.size() - 1] != '/' &&
-               config.env.save_path[config.env.save_path.size() - 1] != '\\'
+               config.env.save_path.back() != '/' &&
+               config.env.save_path.back() != '\\'
        ) {
                config.env.save_path += '/';
        }
+}
 
-       if (n > 0) {
-               if (t > 0) {
-                       mode = FIXED_FRAME_LIMIT;
-               } else {
-                       mode = FRAME_LIMIT;
-               }
-       } else if (t > 0) {
-               mode = TIME_LIMIT;
+void Runtime::ReadPreferences() {
+       string prefs_path = config.env.save_path + "prefs.conf";
+       if (is_file(prefs_path)) {
+               ifstream file(prefs_path);
+               config.game.Load(file);
        } else {
-               mode = NORMAL;
+               make_dirs(config.env.save_path);
+               ofstream file(prefs_path);
+               config.game.Save(file);
        }
 }