]> git.localhorst.tv Git - blank.git/blobdiff - src/app.cpp
don't add obstructed blocks to meshes
[blank.git] / src / app.cpp
index 8c40c61fbc5ab2c74ea00257ff40fe4823b79264..0f1277535367ca060caffbcf018dd4a356630623 100644 (file)
@@ -16,21 +16,14 @@ Application::Application()
 , ctx(window.CreateContext())
 , init_glew()
 , program()
-, move_velocity(0.003f)
-, pitch_sensitivity(-0.0025f)
-, yaw_sensitivity(-0.001f)
 , cam()
+, hud()
 , world()
+, controller(world.Player())
 , outline()
 , outline_visible(false)
 , outline_transform(1.0f)
 , running(false)
-, front(false)
-, back(false)
-, left(false)
-, right(false)
-, up(false)
-, down(false)
 , place(false)
 , remove(false)
 , pick(false)
@@ -38,35 +31,41 @@ Application::Application()
 , place_id(1) {
        GLContext::EnableVSync();
 
-       GLuint VertexArrayID;
-       glGenVertexArrays(1, &VertexArrayID);
-       glBindVertexArray(VertexArrayID);
-
-       cam.Position(glm::vec3(0, 4, 4));
-
-       world.Generate();
-
-       outline.vertices = std::vector<glm::vec3>({
-               { 0.0f, 0.0f, 0.0f }, { 1.0f, 0.0f, 0.0f },
-               { 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 0.0f },
-               { 1.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 0.0f },
-               { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
-               { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f },
-               { 1.0f, 0.0f, 0.0f }, { 1.0f, 0.0f, 1.0f },
-               { 1.0f, 1.0f, 0.0f }, { 1.0f, 1.0f, 1.0f },
-               { 0.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 1.0f },
-               { 0.0f, 0.0f, 1.0f }, { 1.0f, 0.0f, 1.0f },
-               { 1.0f, 0.0f, 1.0f }, { 1.0f, 1.0f, 1.0f },
-               { 1.0f, 1.0f, 1.0f }, { 0.0f, 1.0f, 1.0f },
-               { 0.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 1.0f },
-       });
-       outline.colors.resize(24, { -1, -1, -1 });
-       outline.Invalidate();
+       hud.Viewport(960, 600);
+       hud.Display(*world.BlockTypes()[place_id]);
 
        glClearColor(0.0, 0.0, 0.0, 1.0);
 }
 
 
+void Application::RunN(size_t n) {
+       Uint32 last = SDL_GetTicks();
+       for (size_t i = 0; i < n; ++i) {
+               Uint32 now = SDL_GetTicks();
+               int delta = now - last;
+               Loop(delta);
+               last = now;
+       }
+}
+
+void Application::RunT(size_t t) {
+       Uint32 last = SDL_GetTicks();
+       Uint32 finish = last + t;
+       while (last < finish) {
+               Uint32 now = SDL_GetTicks();
+               int delta = now - last;
+               Loop(delta);
+               last = now;
+       }
+}
+
+void Application::RunS(size_t n, size_t t) {
+       for (size_t i = 0; i < n; ++i) {
+               Loop(t);
+       }
+}
+
+
 void Application::Run() {
        running = true;
        Uint32 last = SDL_GetTicks();
@@ -92,26 +91,7 @@ void Application::HandleEvents() {
                switch (event.type) {
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
-                               switch (event.key.keysym.sym) {
-                                       case SDLK_w:
-                                               front = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_s:
-                                               back = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_a:
-                                               left = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_d:
-                                               right = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_q:
-                                               up = event.key.state == SDL_PRESSED;
-                                               break;
-                                       case SDLK_e:
-                                               down = event.key.state == SDL_PRESSED;
-                                               break;
-                               }
+                               controller.HandleKeyboard(event.key);
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                                if (event.button.button == 1) {
@@ -126,8 +106,7 @@ void Application::HandleEvents() {
                                }
                                break;
                        case SDL_MOUSEMOTION:
-                               cam.RotateYaw(event.motion.xrel * yaw_sensitivity);
-                               cam.RotatePitch(event.motion.yrel * pitch_sensitivity);
+                               controller.HandleMouse(event.motion);
                                break;
                        case SDL_QUIT:
                                running = false;
@@ -136,6 +115,7 @@ void Application::HandleEvents() {
                                switch (event.window.event) {
                                        case SDL_WINDOWEVENT_RESIZED:
                                                cam.Viewport(event.window.data1, event.window.data2);
+                                               hud.Viewport(event.window.data1, event.window.data2);
                                                break;
                                        default:
                                                break;
@@ -148,27 +128,10 @@ void Application::HandleEvents() {
 }
 
 void Application::Update(int dt) {
-       glm::vec3 vel;
-       if (right && !left) {
-               vel.x = move_velocity;
-       } else if (left && !right) {
-               vel.x = -move_velocity;
-       }
-       if (up && !down) {
-               vel.y = move_velocity;
-       } else if (down && !up) {
-               vel.y = -move_velocity;
-       }
-       if (back && !front) {
-               vel.z = move_velocity;
-       } else if (front && !back) {
-               vel.z = -move_velocity;
-       }
-       cam.OrientationVelocity(vel);
+       controller.Update(dt);
+       world.Update(dt);
 
-       cam.Update(dt);
-
-       Ray aim = cam.Aim();
+       Ray aim = controller.Aim();
        Chunk *chunk;
        int blkid;
        float dist;
@@ -176,20 +139,24 @@ void Application::Update(int dt) {
        if (world.Intersection(aim, glm::mat4(1.0f), &chunk, &blkid, &dist, &normal)) {
                glm::vec3 pos = Chunk::ToCoords(blkid);
                outline_visible = true;
-               outline_transform = glm::translate(chunk->Transform(), pos);
+               outline.Clear();
+               chunk->Type(chunk->BlockAt(blkid)).FillOutlineModel(outline);
+               outline_transform = glm::translate(chunk->Transform(world.Player().ChunkCoords()), pos);
+               outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f));
        } else {
                outline_visible = false;
        }
 
        if (pick) {
                if (chunk) {
-                       place_id = chunk->BlockAt(blkid).type->id;
+                       place_id = chunk->BlockAt(blkid).type;
+                       hud.Display(*world.BlockTypes()[place_id]);
                }
                pick = false;
        }
        if (remove) {
                if (chunk) {
-                       chunk->BlockAt(blkid).type = world.BlockTypes()[remove_id];
+                       chunk->BlockAt(blkid).type = remove_id;
                        chunk->Invalidate();
                }
                remove = false;
@@ -200,9 +167,9 @@ void Application::Update(int dt) {
                        glm::vec3 next_pos = Chunk::ToCoords(blkid) + normal;
                        if (!Chunk::InBounds(next_pos)) {
                                mod_chunk = &world.Next(*chunk, normal);
-                               next_pos -= normal * Chunk::Extent();
+                               next_pos -= normal * glm::vec3(Chunk::Extent());
                        }
-                       mod_chunk->BlockAt(next_pos).type = world.BlockTypes()[place_id];
+                       mod_chunk->BlockAt(next_pos).type = place_id;
                        mod_chunk->Invalidate();
                }
                place = false;
@@ -214,18 +181,16 @@ void Application::Render() {
 
        program.Activate();
 
-       program.SetVP(cam.View(), cam.Projection());
-
-       for (Chunk &chunk : world.LoadedChunks()) {
-               program.SetM(chunk.Transform());
-               chunk.Draw();
-       }
+       program.SetProjection(cam.Projection());
+       world.Render(program);
 
        if (outline_visible) {
                program.SetM(outline_transform);
                outline.Draw();
        }
 
+       hud.Render(program);
+
        window.Flip();
 }