, place_id(1) {
GLContext::EnableVSync();
- GLuint VertexArrayID;
- glGenVertexArrays(1, &VertexArrayID);
- glBindVertexArray(VertexArrayID);
-
world.Generate({ -4, -4, -4 }, { 5, 5, 5});
hud.Viewport(960, 600);
}
+void Application::RunN(size_t n) {
+ Uint32 last = SDL_GetTicks();
+ for (size_t i = 0; i < n; ++i) {
+ Uint32 now = SDL_GetTicks();
+ int delta = now - last;
+ Loop(delta);
+ last = now;
+ }
+}
+
+void Application::RunT(size_t t) {
+ Uint32 last = SDL_GetTicks();
+ Uint32 finish = last + t;
+ while (last < finish) {
+ Uint32 now = SDL_GetTicks();
+ int delta = now - last;
+ Loop(delta);
+ last = now;
+ }
+}
+
+void Application::RunS(size_t n, size_t t) {
+ for (size_t i = 0; i < n; ++i) {
+ Loop(t);
+ }
+}
+
+
void Application::Run() {
running = true;
Uint32 last = SDL_GetTicks();