]> git.localhorst.tv Git - blank.git/blobdiff - src/app.cpp
random walk test controller
[blank.git] / src / app.cpp
index 0f1277535367ca060caffbcf018dd4a356630623..cfb16822897a01027da39d62c3624da6fe7fd52b 100644 (file)
@@ -1,7 +1,5 @@
 #include "app.hpp"
 
-#include "geometry.hpp"
-
 #include <iostream>
 #include <stdexcept>
 
@@ -17,26 +15,23 @@ Application::Application()
 , init_glew()
 , program()
 , cam()
-, hud()
 , world()
-, controller(world.Player())
-, outline()
-, outline_visible(false)
-, outline_transform(1.0f)
-, running(false)
-, place(false)
-, remove(false)
-, pick(false)
-, remove_id(0)
-, place_id(1) {
+, interface(world)
+, test_controller(MakeTestEntity(world))
+, running(false) {
        GLContext::EnableVSync();
 
-       hud.Viewport(960, 600);
-       hud.Display(*world.BlockTypes()[place_id]);
-
        glClearColor(0.0, 0.0, 0.0, 1.0);
 }
 
+Entity &Application::MakeTestEntity(World &world) {
+       Entity &e = world.AddEntity();
+       e.Position({ 0.0f, 0.0f, 0.0f });
+       e.SetShape(world.BlockTypes()[1]->shape, { 1.0f, 1.0f, 0.0f });
+       e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f }));
+       return e;
+}
+
 
 void Application::RunN(size_t n) {
        Uint32 last = SDL_GetTicks();
@@ -91,33 +86,34 @@ void Application::HandleEvents() {
                switch (event.type) {
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
-                               controller.HandleKeyboard(event.key);
+                               interface.Handle(event.key);
                                break;
                        case SDL_MOUSEBUTTONDOWN:
-                               if (event.button.button == 1) {
-                                       // left
-                                       remove = true;
-                               } else if (event.button.button == 2) {
-                                       // middle
-                                       pick = true;
-                               } else if (event.button.button == 3) {
-                                       // right
-                                       place = true;
-                               }
+                               interface.Handle(event.button);
                                break;
                        case SDL_MOUSEMOTION:
-                               controller.HandleMouse(event.motion);
+                               interface.Handle(event.motion);
+                               break;
+                       case SDL_MOUSEWHEEL:
+                               interface.Handle(event.wheel);
                                break;
                        case SDL_QUIT:
                                running = false;
                                break;
                        case SDL_WINDOWEVENT:
                                switch (event.window.event) {
+                                       case SDL_WINDOWEVENT_FOCUS_GAINED:
+                                               window.GrabMouse();
+                                               break;
+                                       case SDL_WINDOWEVENT_FOCUS_LOST:
+                                               window.ReleaseMouse();
+                                               break;
                                        case SDL_WINDOWEVENT_RESIZED:
                                                cam.Viewport(event.window.data1, event.window.data2);
-                                               hud.Viewport(event.window.data1, event.window.data2);
+                                               interface.Handle(event.window);
                                                break;
                                        default:
+                                               interface.Handle(event.window);
                                                break;
                                }
                                break;
@@ -128,52 +124,9 @@ void Application::HandleEvents() {
 }
 
 void Application::Update(int dt) {
-       controller.Update(dt);
+       interface.Update(dt);
+       test_controller.Update(dt);
        world.Update(dt);
-
-       Ray aim = controller.Aim();
-       Chunk *chunk;
-       int blkid;
-       float dist;
-       glm::vec3 normal;
-       if (world.Intersection(aim, glm::mat4(1.0f), &chunk, &blkid, &dist, &normal)) {
-               glm::vec3 pos = Chunk::ToCoords(blkid);
-               outline_visible = true;
-               outline.Clear();
-               chunk->Type(chunk->BlockAt(blkid)).FillOutlineModel(outline);
-               outline_transform = glm::translate(chunk->Transform(world.Player().ChunkCoords()), pos);
-               outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f));
-       } else {
-               outline_visible = false;
-       }
-
-       if (pick) {
-               if (chunk) {
-                       place_id = chunk->BlockAt(blkid).type;
-                       hud.Display(*world.BlockTypes()[place_id]);
-               }
-               pick = false;
-       }
-       if (remove) {
-               if (chunk) {
-                       chunk->BlockAt(blkid).type = remove_id;
-                       chunk->Invalidate();
-               }
-               remove = false;
-       }
-       if (place) {
-               if (chunk) {
-                       Chunk *mod_chunk = chunk;
-                       glm::vec3 next_pos = Chunk::ToCoords(blkid) + normal;
-                       if (!Chunk::InBounds(next_pos)) {
-                               mod_chunk = &world.Next(*chunk, normal);
-                               next_pos -= normal * glm::vec3(Chunk::Extent());
-                       }
-                       mod_chunk->BlockAt(next_pos).type = place_id;
-                       mod_chunk->Invalidate();
-               }
-               place = false;
-       }
 }
 
 void Application::Render() {
@@ -184,12 +137,7 @@ void Application::Render() {
        program.SetProjection(cam.Projection());
        world.Render(program);
 
-       if (outline_visible) {
-               program.SetM(outline_transform);
-               outline.Draw();
-       }
-
-       hud.Render(program);
+       interface.Render(program);
 
        window.Flip();
 }