]> git.localhorst.tv Git - blank.git/blobdiff - src/app.hpp
move controller from camera to world
[blank.git] / src / app.hpp
index c5a5098578c306a951c79d0157af6b7ce15c648b..0443942108906b14e59dcaf87b10ff17fae1a376 100644 (file)
@@ -5,9 +5,12 @@
 #include <glm/gtc/matrix_transform.hpp>
 
 #include "camera.hpp"
+#include "controller.hpp"
+#include "hud.hpp"
 #include "init.hpp"
 #include "model.hpp"
 #include "shader.hpp"
+#include "world.hpp"
 
 
 namespace blank {
@@ -16,7 +19,6 @@ class Application {
 
 public:
        Application();
-       ~Application();
 
        Application(const Application &) = delete;
        Application &operator =(const Application &) = delete;
@@ -35,21 +37,22 @@ private:
        Window window;
        GLContext ctx;
        InitGLEW init_glew;
-       Program program;
-
-       float move_velocity;
-       float pitch_sensitivity;
-       float yaw_sensitivity;
+       DirectionalLighting program;
 
        Camera cam;
-       Model model;
+       HUD hud;
+       World world;
 
-       GLuint vtx_buf;
-       GLuint mvp_handle;
+       OutlineModel outline;
+       bool outline_visible;
+       glm::mat4 outline_transform;
 
        bool running;
 
-       bool front, back, left, right, up, down;
+       bool place, remove, pick;
+
+       int remove_id;
+       int place_id;
 
 };