]> git.localhorst.tv Git - blank.git/blobdiff - src/app.hpp
move controller from camera to world
[blank.git] / src / app.hpp
index f3ee1410f5ee405a29e2a01b25fb2ab091fa4969..0443942108906b14e59dcaf87b10ff17fae1a376 100644 (file)
@@ -6,9 +6,11 @@
 
 #include "camera.hpp"
 #include "controller.hpp"
+#include "hud.hpp"
 #include "init.hpp"
 #include "model.hpp"
 #include "shader.hpp"
+#include "world.hpp"
 
 
 namespace blank {
@@ -17,7 +19,6 @@ class Application {
 
 public:
        Application();
-       ~Application();
 
        Application(const Application &) = delete;
        Application &operator =(const Application &) = delete;
@@ -36,31 +37,22 @@ private:
        Window window;
        GLContext ctx;
        InitGLEW init_glew;
-       Program program;
-
-       float move_velocity;
-       float pitch_sensitivity;
-       float yaw_sensitivity;
+       DirectionalLighting program;
 
        Camera cam;
-       Model model;
-       FPSController modelCtrl;
-
-       glm::vec3 light_position;
-       glm::vec3 light_color;
-       float light_power;
+       HUD hud;
+       World world;
 
-       GLuint m_handle;
-       GLuint v_handle;
-       GLuint mv_handle;
-       GLuint mvp_handle;
-       GLuint light_position_handle;
-       GLuint light_color_handle;
-       GLuint light_power_handle;
+       OutlineModel outline;
+       bool outline_visible;
+       glm::mat4 outline_transform;
 
        bool running;
 
-       bool front, back, left, right, up, down;
+       bool place, remove, pick;
+
+       int remove_id;
+       int place_id;
 
 };