void Loop(int dt);
void HandleEvents();
+ void Update(int dt);
void Render();
private:
InitGLEW init_glew;
Program program;
+ float move_velocity;
+ float pitch_sensitivity;
+ float yaw_sensitivity;
+
Camera cam;
Model model;
bool running;
+ bool front, back, left, right, up, down;
+
};
}