]> git.localhorst.tv Git - blank.git/blobdiff - src/app.hpp
control (some) application parameters via cmdline
[blank.git] / src / app.hpp
index 8c6d792bdd48f63041b9068a44c303737be8fd28..cb71411de60e312231f0ac847580f8baf914d579 100644 (file)
@@ -6,6 +6,7 @@
 
 #include "camera.hpp"
 #include "controller.hpp"
+#include "hud.hpp"
 #include "init.hpp"
 #include "model.hpp"
 #include "shader.hpp"
@@ -18,14 +19,21 @@ class Application {
 
 public:
        Application();
-       ~Application();
 
        Application(const Application &) = delete;
        Application &operator =(const Application &) = delete;
 
+       /// run until user quits
        void Run();
        void Loop(int dt);
 
+       /// run for n frames
+       void RunN(size_t n);
+       /// run for t milliseconds
+       void RunT(size_t t);
+       /// run for n frames, assuming t milliseconds for each
+       void RunS(size_t n, size_t t);
+
        void HandleEvents();
        void Update(int dt);
        void Render();
@@ -37,36 +45,23 @@ private:
        Window window;
        GLContext ctx;
        InitGLEW init_glew;
-       Program program;
-
-       float move_velocity;
-       float pitch_sensitivity;
-       float yaw_sensitivity;
-
-       BlockTypeRegistry blockType;
+       DirectionalLighting program;
 
        Camera cam;
-       Chunk chunk;
-       OutlineModel outline;
+       HUD hud;
+       World world;
+       FPSController controller;
 
+       OutlineModel outline;
        bool outline_visible;
        glm::mat4 outline_transform;
 
-       glm::vec3 light_position;
-       glm::vec3 light_color;
-       float light_power;
-
-       GLuint m_handle;
-       GLuint v_handle;
-       GLuint mv_handle;
-       GLuint mvp_handle;
-       GLuint light_position_handle;
-       GLuint light_color_handle;
-       GLuint light_power_handle;
-
        bool running;
 
-       bool front, back, left, right, up, down;
+       bool place, remove, pick;
+
+       int remove_id;
+       int place_id;
 
 };