#include "camera.hpp"
#include "controller.hpp"
#include "init.hpp"
-#include "model.hpp"
#include "shader.hpp"
+#include "world.hpp"
namespace blank {
float pitch_sensitivity;
float yaw_sensitivity;
+ BlockType testBlockType;
+
Camera cam;
- Model model;
- FPSController modelCtrl;
+ Chunk chunk;
glm::vec3 light_position;
glm::vec3 light_color;