--- /dev/null
+#ifndef BLANK_AUDIO_AUDIO_HPP_
+#define BLANK_AUDIO_AUDIO_HPP_
+
+#include <al.h>
+#include <glm/glm.hpp>
+
+
+namespace blank {
+
+class Sound;
+
+class Audio {
+
+public:
+ Audio();
+ ~Audio();
+
+ Audio(const Audio &) = delete;
+ Audio &operator =(const Audio &) = delete;
+
+public:
+ void Position(const glm::vec3 &) noexcept;
+ void Velocity(const glm::vec3 &) noexcept;
+ void Orientation(const glm::vec3 &dir, const glm::vec3 &up) noexcept;
+
+ void Play(
+ const Sound &,
+ const glm::vec3 &pos = glm::vec3(0.0f),
+ const glm::vec3 &vel = glm::vec3(0.0f),
+ const glm::vec3 &dir = glm::vec3(0.0f)
+ ) noexcept;
+
+ void StopAll() noexcept;
+
+private:
+ static constexpr std::size_t NUM_SRC = 1;
+ ALuint source[NUM_SRC];
+
+};
+
+}
+
+#endif