#include "world/Planet.hpp"
#include "world/Simulation.hpp"
#include "world/Sun.hpp"
+#include "world/TileSet.hpp"
+#include "world/TileType.hpp"
#include <cstdint>
#include <iostream>
app::Init init(true, 8);
app::Assets assets;
+ world::TileSet tiles;
+ tiles.Add({ "ice", "Ice", 0, 0 });
+ tiles.Add({ "black", "Black", 0, 1 });
+ tiles.Add({ "red", "Red", 0, 2 });
+ tiles.Add({ "grass", "Grass", 0, 3 });
+ tiles.Add({ "water", "Water", 0, 4 });
+ tiles.Add({ "sand", "Sand", 0, 5 });
+ tiles.Add({ "tundra", "Tundra", 0, 6 });
+ tiles.Add({ "magenta", "Magenta", 0, 7 });
+ tiles.Add({ "rock", "Rock", 0, 8 });
+
world::Sun sun;
sun.Mass(1.0e12);
sun.Radius(10.0);
sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
- sun.AngularMomentum(1.0e9);
+ sun.AngularMomentum(1.0e13);
world::Planet planet(11);
- world::GenerateTest(planet);
planet.SetParent(sun);
planet.Mass(1.0e9);
planet.GetOrbit().SemiMajorAxis(941.7);
planet.AngularMomentum(1.25e9);
world::Planet moon(3);
- world::GenerateTest(moon);
moon.SetParent(planet);
moon.Mass(1.0e6);
moon.GetOrbit().SemiMajorAxis(25.0);
moon.Rotation(PI * 0.25);
moon.AngularMomentum(1.0e4);
+ world::Planet second_planet(9);
+ second_planet.SetParent(sun);
+ second_planet.Mass(1.0e9);
+ second_planet.GetOrbit().SemiMajorAxis(350.0);
+ second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
+ second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
+ second_planet.AngularMomentum(1.0e8);
+
world::Simulation sim(sun);
sim.AddSun(sun);
sim.AddPlanet(planet);
+ sim.AddPlanet(second_planet);
sim.AddPlanet(moon);
+ world::GenerateEarthlike(tiles, planet);
+ world::GenerateTest(tiles, moon);
+ world::GenerateTest(tiles, second_planet);
+
std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
state.GetCamera()
.Reference(planet)
// sunrise
- .FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+ //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// sunset
//.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// from afar
//.MapView(0, glm::vec3(0.0f, 0.0f, 25.0f), 0.0f)
- // system view
- //.Orbital(glm::vec3(50.0f, 2500.0f, 50.0f));
+ // from afar, rotating
+ .Orbital(glm::vec3(-25.0f, 0.0f, 0.0f))
;
- planet.BuildVAOs();
+ // system view
+ //state.GetCamera()
+ // .Reference(sun)
+ // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
+ //;
app::Application app(init.window, init.viewport);
app.PushState(&state);