]> git.localhorst.tv Git - blobs.git/blobdiff - src/blobs.cpp
basic creature model
[blobs.git] / src / blobs.cpp
index 464273bac4f894c387b68dd11e24bf4febf9a578..c09aea6b21279d6802fc518dab089532286f9577 100644 (file)
@@ -3,9 +3,12 @@
 #include "app/Assets.hpp"
 #include "app/init.hpp"
 #include "app/MasterState.hpp"
+#include "world/Creature.hpp"
 #include "world/Planet.hpp"
 #include "world/Simulation.hpp"
 #include "world/Sun.hpp"
+#include "world/TileSet.hpp"
+#include "world/TileType.hpp"
 
 #include <cstdint>
 #include <iostream>
@@ -17,14 +20,24 @@ int main(int argc, char *argv[]) {
        app::Init init(true, 8);
        app::Assets assets;
 
+       world::TileSet tiles;
+       tiles.Add({ "ice",     "Ice",     0, 0 });
+       tiles.Add({ "black",   "Black",   0, 1 });
+       tiles.Add({ "red",     "Red",     0, 2 });
+       tiles.Add({ "grass",   "Grass",   0, 3 });
+       tiles.Add({ "water",   "Water",   0, 4 });
+       tiles.Add({ "sand",    "Sand",    0, 5 });
+       tiles.Add({ "tundra",  "Tundra",  0, 6 });
+       tiles.Add({ "magenta", "Magenta", 0, 7 });
+       tiles.Add({ "rock",    "Rock",    0, 8 });
+
        world::Sun sun;
        sun.Mass(1.0e12);
        sun.Radius(10.0);
        sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
-       sun.AngularMomentum(1.0e9);
+       sun.AngularMomentum(1.0e13);
 
        world::Planet planet(11);
-       world::GenerateTest(planet);
        planet.SetParent(sun);
        planet.Mass(1.0e9);
        planet.GetOrbit().SemiMajorAxis(941.7);
@@ -33,18 +46,30 @@ int main(int argc, char *argv[]) {
        planet.AngularMomentum(1.25e9);
 
        world::Planet moon(3);
-       world::GenerateTest(moon);
        moon.SetParent(planet);
        moon.Mass(1.0e6);
        moon.GetOrbit().SemiMajorAxis(25.0);
        moon.Rotation(PI * 0.25);
        moon.AngularMomentum(1.0e4);
 
+       world::Planet second_planet(9);
+       second_planet.SetParent(sun);
+       second_planet.Mass(1.0e9);
+       second_planet.GetOrbit().SemiMajorAxis(350.0);
+       second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
+       second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
+       second_planet.AngularMomentum(1.0e8);
+
        world::Simulation sim(sun);
        sim.AddSun(sun);
        sim.AddPlanet(planet);
+       sim.AddPlanet(second_planet);
        sim.AddPlanet(moon);
 
+       world::GenerateEarthlike(tiles, planet);
+       world::GenerateTest(tiles, moon);
+       world::GenerateTest(tiles, second_planet);
+
        std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
        std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
        std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
@@ -52,19 +77,29 @@ int main(int argc, char *argv[]) {
        std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
        std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
 
+       auto blob = new world::Creature;
+       blob->BuildVAO();
+       planet.AddCreature(blob);
+       blob->Surface(0);
+       blob->Position(glm::dvec3(0.0, 0.0, 0.0));
+
        app::MasterState state(assets, sim);
        state.GetCamera()
                .Reference(planet)
                // sunrise
-               .FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+               //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
                // sunset
                //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
                // from afar
                //.MapView(0, glm::vec3(0.0f, 0.0f, 25.0f), 0.0f)
-               // system view
-               //.Orbital(glm::vec3(50.0f, 2500.0f, 50.0f));
+               // from afar, rotating
+               .Orbital(glm::vec3(-25.0f, 0.0f, 0.0f))
        ;
-       planet.BuildVAOs();
+       // system view
+       //state.GetCamera()
+       //      .Reference(sun)
+       //      .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
+       //;
 
        app::Application app(init.window, init.viewport);
        app.PushState(&state);