using Type = unsigned short;
using Pos = glm::vec3;
- enum Direction {
- DIR_UP,
- DIR_DOWN,
- DIR_LEFT,
- DIR_RIGHT,
- DIR_FRONT,
- DIR_BACK,
- DIR_COUNT,
+ enum Face {
+ FACE_UP,
+ FACE_DOWN,
+ FACE_RIGHT,
+ FACE_LEFT,
+ FACE_FRONT,
+ FACE_BACK,
+ FACE_COUNT,
};
- enum Rotation {
- ROT_NONE,
- ROT_90,
- ROT_180,
- ROT_270,
- ROT_COUNT,
+ enum Turn {
+ TURN_NONE,
+ TURN_LEFT,
+ TURN_AROUND,
+ TURN_RIGHT,
+ TURN_COUNT,
};
Type type;
unsigned char orient;
- constexpr explicit Block(Type type = 0, Direction dir = DIR_UP, Rotation rot = ROT_NONE)
- : type(type), orient(dir * ROT_COUNT + rot) { }
+ constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE)
+ : type(type), orient(face * TURN_COUNT + turn) { }
const glm::mat4 &Transform() const;
bool visible;
struct Faces {
+ bool up;
+ bool down;
bool right;
bool left;
- bool top;
- bool bottom;
bool front;
bool back;
} fill;